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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
[TS] Deus ex Kane Mission
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PillBox20
Cyborg Commando


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Sep 16, 2014 11:50 am    Post subject:   [TS] Deus ex Kane Mission Reply with quote

This is how I think Nod Mission 1 should have been made in the first place.

Anyone who thinks that the original mission was way too easy, this map is for you!

I added:
-Reinforcements after the first attack
-Small Hassan Outpost, so that it sends attacks every 2 minutes
-Hidden ambush at the civilian village
-A crate with money


How to use it:
Just add it to your TS folder. Not sure if it will work with other mods.

If you have some advice about what could be improved, feel free to share it here.

All things considered, the map is finished.

No credit is required, since I made this map for fun! Smile

Edit: Newer version is down the page!






nod1a.map
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 Filename:  nod1a.map
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Last edited by PillBox20 on Sun Jun 11, 2017 7:06 pm; edited 5 times in total

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Navy SEAL
Laser Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Tue Sep 16, 2014 5:10 pm    Post subject: Reply with quote

Worked just fine with my mod, although I would prefer if you replace these elite Mutant Sergeants with elite Light infantries, anyway good job, I like it.
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PillBox20
Cyborg Commando


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Sep 16, 2014 6:33 pm    Post subject: Reply with quote

The reason I added those mutants was because I wanted to have something else in my army.

My first idea was 3 LIs and 1 Raider Buggy. That of cource made my army too strong.

Anyway, it is like 1 LI went to a nearby Mutant Dwelling for reinforcements before the attack. That is why he brought some mutants.  Very Happy

Eddit: Thanks! Smile
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Last edited by PillBox20 on Tue Sep 16, 2014 8:51 pm; edited 1 time in total

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Navy SEAL
Laser Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Tue Sep 16, 2014 7:23 pm    Post subject: Reply with quote

Yeah but Nod doesnt like Mutants, so I was thinking like this 1 LI has some mutant friends, there was no one nearby and they really needed help in that base so there was no other option.
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PillBox20
Cyborg Commando


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Aug 27, 2015 9:09 pm    Post subject: Reply with quote

Update!

-New base additions (garage with vehicles, spotlight towers, ammo boxes).
-New Enemy attacks.
-More Light on the map (tib field, town).
-New reinforcements.
-Oxanna is playable (uses sniper rifle).
-New way to lose - let Oxanna die.

Enjoy!


nod1a.map
 Description:
The Map Itself!

Download
 Filename:  nod1a.map
 Filesize:  88.12 KB
 Downloaded:  16 Time(s)


_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
http://ares-developers.github.io/Ares-docs/
https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ

Last edited by PillBox20 on Fri Aug 28, 2015 3:33 pm; edited 1 time in total

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Fri Aug 28, 2015 1:26 am    Post subject: Reply with quote

I haven't had a chance to try this but it's been pretty inspirational for ideas on improving the other early campaign missions for my own private mod. (I'll probably release Vanilla TS versions if I ever get around to actually doing this.)
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PillBox20
Cyborg Commando


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Sep 08, 2016 5:15 pm    Post subject: Reply with quote

I would be happy, for more upgrades on the original campaign missions. Smile
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Fri Sep 09, 2016 1:52 am    Post subject: Reply with quote

I like the additions. Have you picked up large scale SP mapping?
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PillBox20
Cyborg Commando


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Fri Sep 09, 2016 8:07 am    Post subject: Reply with quote

I haven't been doing any SP missions at all. I just wanted to make the first mission a little more colourful. Right now, only the lack of time is killing my modding...
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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Mon Sep 12, 2016 3:00 am    Post subject: Reply with quote

Suggestion: Add Slavik's evacuation. If both Slavik and Oxanna died, mission is failed.

Sorry for bumping btw.

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PillBox20
Cyborg Commando


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Sep 12, 2016 8:18 am    Post subject: Reply with quote

In this mission, Slavik is not evacuating. He came with his forces to save the base. Oxana is thrown into the action for fun. Heroes must do action, too.
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"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
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SteamsDev
Medic


Joined: 12 Mar 2017

PostPosted: Sun Jun 11, 2017 12:03 am    Post subject: Reply with quote

I was bale to beat your mission yesterday. Man was it hard!


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PillBox20
Cyborg Commando


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Jun 11, 2017 6:20 am    Post subject: Reply with quote

He-he, before releasing it I synced a scary flame tank in the intro sequence
digging in and out in the intro and finally spawning at the base and burning
the retreating LIs. After a few minutes 2-3 Tick Tanks and a buggy will charge in the front door.

I tought that it would be too hard and overwhelming for a first mission, so I scraped those ideas and now you have this one.

Thank you for playing it! Smile
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"If you are loyal to everybody, can you truly be loyal to anybody?"
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