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Heavy weapons guy
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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Mon Oct 13, 2014 5:30 pm    Post subject:  Heavy weapons guy
Subject description: from team fortress 2
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This is my second shp i make so far. Criticism needed....



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Oct 13, 2014 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm surprised how well it fits in Red Alert...I mean Copyright Alert 2.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 13, 2014 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's way, way too bright. The skin is like glowing.
Isn't TF2 a public project or something? But yes, someone should check that we don't get copyright problems.

\Edit
checked the SHP
-animations are good
-lighting is really bad. No light source is set it seems, so you have no lit/shadowed areas on the unit, which makes it look flat. Give your scene a light source in south-west, so the shadow is going north-east. (you can leave the black fake shadow to make it fit better for RA2)
-it should get some crawl, cheer, parachute etc frames
-check the material settings and give metal materials some shiny reflections, leather a matte effect etc
-the firing frames should show a muzzle flash and an omni light should be switched on every second frame, to make the units front appear brighter for this frame

\Edit
best you make different shadow versions to fit all the different RA2 modders needs
-black ones for those who use it in vanilla RA2
-transparent blobs who use it in bigger mod projects
-transparent, correct angled shadows

\Shadow discussion splitted

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Last edited by Lin Kuei Ominae on Mon Oct 13, 2014 9:39 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Oct 14, 2014 8:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Fortress 2 is a Free-to-play game developed by Valve, though the game itself is free to download the assets are still property of Valve, however, they aren't normally the kind of company that gets in a Blizzard about things like this, I think I have seen mods in the past that have used assets from Half-Life such as the HECU Grunts which either went under their radar or they just simply didn't care.

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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Tue Oct 14, 2014 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is not converted directly from Team fortress 2. It is converted from mod of GTA San Andreas

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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Tue Oct 14, 2014 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Someone call Dutchy. #Tongue

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Oct 15, 2014 6:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Little too wide especially besides considering size to the other infantry and yeap, lighting is too strong ruining any contrast to be had.

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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Tue Sep 04, 2018 9:35 am    Post subject: Heavy weapons guy Reply with quote  Mark this post and the followings unread

Remade Version. No crawling as always...

[HeavySequence]
Ready=81,1,1
Guard=81,1,1
Walk=89,6,6
Idle1=0,22,0
Idle2=22,15,0
Idle3=37,26,0
Die1=63,18,0,S
Die2=209,23,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
FireUp=161,6,6
Cheer=137,24,0
Panic=89,6,6



Heavy .gif
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Heavy .gif



SCRN.20180904-121405-00364.png
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SCRN.20180904-121405-00364.png



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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Sep 04, 2018 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice.

Makes for a good-looking discount Arnie Frankenfurter #Tongue

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X1A1
Guest




PostPosted: Tue Sep 04, 2018 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, with a good recolor and resize this guy could serve as a mutated  brute gunner for a sub-faction. Thanks for sharing.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Sep 04, 2018 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you think what i'm thinking? TF2 online in the RA2 engine?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Sep 04, 2018 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
Do you think what i'm thinking? TF2 online in the RA2 engine?

Screw TF2. Better do the real classics like GTA.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Sep 06, 2018 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Any chance for a version with separate shadow frames, or shadows with a unique color?

A bonus would be to have the firing muzzle use colours #246-#248, although it's easy to do in SHP Builder.

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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Thu Sep 06, 2018 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I can make these units with separate shadows. But i have to start all over. I'm usually too lazy and this will take me 2-3x more time. On larger units it seems i have no choise.

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