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Japanese Fortifications
Moderators: Mig Eater
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Nov 14, 2014 12:00 pm    Post subject:  Japanese Fortifications Reply with quote  Mark this post and the followings unread

Now that all the Japanese defences are complete they are fortifying their position in preparation to strike out & take their place as one of D-day's main sides.


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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Fri Nov 14, 2014 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ingame looks awesome, Mig Eater!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Nov 14, 2014 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

NIHON WA ! ORE GA MAMORU xD

Edit: those defenses and the game general feel is good, supurb work Mig_eater !

Last edited by Bu7loos on Fri Nov 14, 2014 4:05 pm; edited 1 time in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Nov 14, 2014 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

You would never know this was based on RA2-YR...

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Nov 14, 2014 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

CCHyper wrote:
You would never know this was based on RA2-YR...


QFT.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Nov 14, 2014 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

The infantry really need shadows or more visible shadows, they look like they're floating IMO. Everything else is just stunning.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Nov 14, 2014 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atm I'm using infantry convered from other games. They will be replaced with custom made ones in the future, I've already made a few in 3DS but I havent got round to animating them yet #Tongue

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Fri Nov 14, 2014 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Talking about shadows, that big gun in the middle is missing shadows too, especially from it's gun.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Nov 14, 2014 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaRTzO wrote:
Talking about shadows, that big gun in the middle is missing shadows too, especially from it's gun.

One assumes that the direction of the sun means that the shadow is not very visible from that facing direction of the gun.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Sat Nov 15, 2014 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:

One assumes that the direction of the sun means that the shadow is not very visible from that facing direction of the gun.


Looking at the tanks, trees and other structures, which all have good shadows. It's clear that the bunker and that big gun are missing proper shadows which makes them stand out.

Before you talk, apply some realism to your thinking.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Nov 15, 2014 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Look at the angle of those shadows. Orac's not wrong. You can see a short shadow from the barrel and when it rotates round I'm sure you'll see more of it.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Nov 15, 2014 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

The cliffs, trees, buildings & wall all use the same template with exactly the same lighting set up.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Sat Nov 15, 2014 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

In that case they just look odd, maybe it's just me.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Nov 15, 2014 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Turret Anim...



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Nov 18, 2014 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeha Migeater!
only turret anim + shadow is good idea....

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Nov 19, 2014 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quick question - will you implement vehicle dug-ins? A lot of Japanese fortifications have been various pieces of armor (tanks) that were dug in, because well... Japanese tanks.

This includes some of the Amphibian tanks, which were deemed useless, since the war was mainly defensive for the Japanese, and just like Soviets, they soon find out that amphibious capacity is something viable only for offense.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Nov 20, 2014 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, Japanese tank bunkers are planned, I'm concentrating on finishing their units atm tho.

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Wed Apr 15, 2015 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sudden Strike +3

Also, how does constructing the positions for towed artillery work? Are they deployed from a vehicle towing the respective gun? They all look like they would have a mobile version, somehow.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Apr 16, 2015 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

In the past all defences were mobile & could be redeployed. However it didn't really add much to the game play, you also can't make articulated vehicle so the guns looked rather ridged when being towed. The vehicles are often bigger then the guns they were towing, so when deployed they got in the way. So the ability to tow around defences was removed & they became static.

There is an exception tho, the Italians are the only side that has mobile defences in D-day. Instead of using trucks to tow their guns they mounted them onto the trucks creating highly mobile weapons platforms.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Apr 16, 2015 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
So the ability to tow around defences was removed & they became static.
Interesting. How?

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Thu Apr 16, 2015 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I suppose that just means they're built like regular buildings? Like the defenses in basic C&C games.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 17, 2015 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes they just became regular buildings.

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