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It - lives!
Moderators: Reaperrr
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sun Nov 23, 2014 7:30 pm    Post subject:  It - lives! Reply with quote  Mark this post and the followings unread

Alpha build.



tdx-screeny002.png
 Description:
 Filesize:  924.66 KB
 Viewed:  11408 Time(s)

tdx-screeny002.png



tdx-screeny001.png
 Description:
 Filesize:  792.18 KB
 Viewed:  11408 Time(s)

tdx-screeny001.png



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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Nov 27, 2014 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Ahh. I really wish we could've made it in C&C1.

Ah well.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Thu Nov 27, 2014 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
Ahh. I really wish we could've made it in C&C1.

Ah well.

Sorry, but there are just too many advantages to OpenRA by now. Support for larger maps, support for stereo music, a functional skirmish AI, a much more flexible weapon/warhead system, terrain can be customised on yaml level (allowing to use even shps as terrain tiles), support for upgrades and veterancy and so on.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed Apr 22, 2015 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another screenshot (currently uses RA UI, which will be replaced shortly).



caribic002.png
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caribic002.png



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