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[RA2YR] String edit reference (*)
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m7
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Joined: 17 Apr 2009

PostPosted: Sat Nov 29, 2014 3:25 pm    Post subject:  [RA2YR] String edit reference (*)
Subject description: For the things most mods change.
Reply with quote  Mark this post and the followings unread

Below are a few strings and where they correlate to. I'm posting this in the tutorial vault since it is a reference to certain strings in the game, as finding certain elements that are commonly changed can be a pain with XCC String Editor's search function.

All you will need for this tutorial/reference is a string table editor, and a fresh copy of ra2md.csf.

;gui
gui:aieasy, gui:aimedium, gui:aihard are the names of the skirmish/online AI computer players.
gui:exitareyousure is the text found on the "Exit Game" dialog box.
gui:loadingex is the "Loading..." found on the top left side of the main loading screen.
gui:trademarkbottom is the second line of text on the bottom left side of the main loading screen.
gui:trademarktop is the first line of text on the bottom left side of the main loading screen.
gui:wwbrand is the second line of text on the bottom right side of the main loading screen.

;stt
stt:mainbuttonexitgame is the description text for exiting the game.
stt:mainbuttonnetwork is the description string for LAN games.
stt:playerdumbai, stt:playersmartai, stt:playergeniusai are the description strings for selecting a computer player in skirmish/online play.
stt:skirmishcboxbuildoffally is the description of the "Build Off Ally ConYard" check box.

;txt
txt_copyright is the first line of text on the bottom right side of the main loading screen
txt_mismatch is the "Game version incompatible" message given when the game versions aren't matching.

If more commonly edited strings should be posted here, post or message me and I will update the tutorial. Any mistakes should be pointed out and fixed as well.


Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #XCCStringEditor #XCCUtilities 

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