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Couple Request
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AlteredFreak
Vehicle Drone


Joined: 18 Jan 2004

PostPosted: Mon Jan 26, 2004 1:24 am    Post subject:  Couple Request Reply with quote  Mark this post and the followings unread

I'm making a pretty simple mod that adds mutants and for some reason
Image=RDR doesn't exist(civ array) if any can find that would be great

Also 2tnk(med tank) I dont have at all and dont know where to find it


I know I sound demanding but its just to things and ill give cedit so dont worry

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Mon Jan 26, 2004 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

2tnk is in the tibsun.mix under local.mix...

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AlteredFreak
Vehicle Drone


Joined: 18 Jan 2004

PostPosted: Mon Jan 26, 2004 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I found the local.mix though the use of xcc but what do i do now ( i know I missing some sort of turtaral thingie) any help or links would be greatly thanked

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Mon Jan 26, 2004 3:08 am    Post subject: Reply with quote  Mark this post and the followings unread

do you want to edit 2tnk or include it into the game?

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Mon Jan 26, 2004 3:08 am    Post subject: Reply with quote  Mark this post and the followings unread

RDR doesn't exist? Where did you come up with RDR?

The Civ Array is [CAARAY].

umm... I'm not sure what you are asking.

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AlteredFreak
Vehicle Drone


Joined: 18 Jan 2004

PostPosted: Mon Jan 26, 2004 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

well when I look at civlian array it had a image=rdr but oh well

I wanted to inculde the 2tnk in the game

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Jan 26, 2004 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread


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AlteredFreak
Vehicle Drone


Joined: 18 Jan 2004

PostPosted: Tue Jan 27, 2004 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

ok i fixed the image on my radar but it still doesnt work heres the code:

[MutantRADR]
Name=Mutant Radar
Image=CAARAY
Prerequisite=MutantWEAP
Strength=1000
Radar=yes
Armor=wood
Techlevel=2
Adjacent=2
sight=10
Owner=GDI,Mutant
Cost=1500
Points=60
Power=-60
Powered=true
Capturable=true
Sensors=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 1
AIBuildThis=yes

plz help my side is horribly outclassed w/o radar

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Jan 27, 2004 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

"sight=10" should be "Sight=10". The ini files are case sensitive, meaning you can't change the capitalization of anything.

I suggest that you make all unit and building names all upper case.

Did you add the building to the building types list?

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http://www.dynamicsitesolutions.com/

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AlteredFreak
Vehicle Drone


Joined: 18 Jan 2004

PostPosted: Tue Jan 27, 2004 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

yup i added it to the buildings list its even in the preretique thing

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