Posted: Wed Dec 31, 2014 4:39 pm Post subject:
A Pyramid in DTA?
I was playing on the map "Switching Islands" as Nod against GDI. It was a typical game until I noticed the AI GDI had built a pyramid. I'm pretty sure this isn't a deliberate move.
EDIT: The options for the game were: Classic mode, Crates, Short Game, Re-Deployable MCV, Infinite Tiberium/Ore, and Start without Shroud.
It seems I missed this post.
I can't see anything obvious that could cause this; has this issue ever occurred again since you've posted this? _________________ QUICK_EDIT
How long had the game been running? I've seen this sort of thing happen in old alphas of TO when the AI loses nearly all its buildings late in the game. It clearly gets confused about what it should be building, and since it doesn't follow prerequisites it starts plonking down civilian props instead. QUICK_EDIT
So this doesn't happen in TO anymore either?
I wonder if it's because the TS Civilian structures in DTA have no owner specified, although they don't have one specified in TS either and I never saw this happen there (but then again I've never seen this happening in DTA before either). _________________ QUICK_EDIT
Well, in TI GDI will build a Nod refinery once it goes broke (it'll sometimes even sell a GDI refinery in order to do this), but that's because the game only reads the first entry of BuildRefinery=.
Having the AI build structures that aren't supposed to be buildable at all is a different matter however... _________________ QUICK_EDIT
This happened to me as well, the match options were extreme AI, crates no shroud, short game, re-deployable, infinite ore/tiberium, replace tiberium with ore, and I think that's it. It was when I was REALLY dragging a game on because I like to make uber units by having one gather all the crates (essentially playing sole survivor after I'm turtled enough to leave my base alone) so I had been letting the AI do it's thing for around two hours. QUICK_EDIT
Can confirm that this is a recurring problem in the TS engine, TI suffered from it earlier today as well in a game ErastusMercy was playing against an AI, over an hour into the round, this happened...
I would have somehow understood it in DTA, since the buildings for each Side need
Owner=GDI/Nod/Allies/Soviet,Civilian
to work (avoid the NCO bug). Thus the AI has a "bridge" to the Civilian house, to which also all civil buildings like Pyramids belong.
However on TI, there is no such Owner workaround necessary, yet the AI still builds a building from a completely different Side.
Even more strange is the fact, that Owner=...,Civilian actually works, since there is no Civilian [House] and only a Civilian [Side].
The Owner key however works with houses, not sides.
So i guess Owner=Allies,Wingdangdudel would work too and it just needs a second entry to avoid the NCO bug. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Actually, the house that's specified as the extra owner does need to exist, but you can use both the ID or the specified name of a house to specify an owner. So Owner=...,Neutral works too and so will Owner=...,JP (for Special), while Owner=...,Mutant won't work since "Mutant" only exists under [Sides].
Also, the second house isn't actually specified to avoid the NCO bug, but it's necessary to make any structure appear on the sidebar for third and fourth factions and also to make structures of any other faction appear on the sidebar after capturing their Construction Yard.
Any second owner will work for this, as long as the owner exists and the structure has more than one owner, it'll appear on the sidebar. And the reason why this is also necessary for captured Construction Yards is because the Construction Yard isn't also the BuildConst structure, meaning that you won't capture your opponent's BuildConst structure along with his Construction Yard and this is normally necessary to make the other faction's structures with only 1 owner to appear on your sidebar as well (and this again only would've worked for the first 2 factions). _________________ QUICK_EDIT
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