:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Mon Dec 10, 2018 5:41 pm
All times are UTC + 0
 Forum index » Featured Projects » Dawn of the Tiberium Age » Maps
[8] Deceptive Wonderland
Moderators: Dawn of the Tiberium Age Staff
Post new topic   Reply to topic Page 1 of 1 [7 Posts] View previous topic :: View next topic
Author Message
^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Feb 13, 2015 9:36 am    Post subject:  [8] Deceptive Wonderland
Subject description: By Rampastring
Reply with quote

A new 8-player multiplayer map created by me, to be included with the next update.


Deceptive Wonderland.png
 Description:
 Filesize:  1.17 MB
 Viewed:  1635 Time(s)

Deceptive Wonderland.png



_________________

Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Feb 13, 2015 10:23 am    Post subject: Reply with quote

Detailing and layout is very nice.
Could you add a very slight green/blue lighting on the tibtrees?

Does DTA need a new alphaimage for the alphalight posts? They look a bit bright with a very sharp border. A more linear fade out would surely look better, also when multiple overlap.


On top right there is an ice floe placed a bit strange against the bridge.
_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Feb 13, 2015 10:43 am    Post subject: Reply with quote

What LKO said. And are those god rays?
_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Feb 13, 2015 1:22 pm    Post subject: Reply with quote

My my, the TS buildings look rather out of place on TD/RA terrain. Even the church is twice as big as the TD/RA church, and in a different perspective.
_________________


Back to top
View user's profile Send private message Visit poster's website
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Feb 13, 2015 1:34 pm    Post subject: Reply with quote

The whole point of them being added is that they're bigger. The TD/RA civilian structures are mostly smaller than a tank and these look especially out of place next to paved roads and can't be used to create convincing cities and such with (TD/RA civilian structures can be used for creating small towns at best).
_________________

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID YouTube User URL Facebook Profile URL
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Feb 13, 2015 2:10 pm    Post subject: Reply with quote

nice map i love the color.

funny part is god ray appear over tower ruin not the church. :p

Back to top
View user's profile Send private message Visit poster's website Skype Account
^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Feb 13, 2015 2:55 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
Could you add a very slight green/blue lighting on the tibtrees?

I actually attempted this multiple times, but I found it impossible due to the white snow and the map's global lighting being yellow. Everything I did turned out to be ugly and blocky.

Lin Kuei Ominae wrote:
On top right there is an ice floe placed a bit strange against the bridge.

It's meant to look like an icy slope from the bridge to the water.
_________________

Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] View previous topic :: View next topic
 Forum index » Featured Projects » Dawn of the Tiberium Age » Maps
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1402s ][ Queries: 14 (0.0214s) ][ Debug on ]