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[6] Desert Road
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Feb 20, 2015 5:05 am    Post subject:  [6] Desert Road Reply with quote  Mark this post and the followings unread


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Feb 20, 2015 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I love the ambient lighting, it fits the desert theme spot-on.

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swirekster
Energy Commando


Joined: 28 Feb 2011
Location: in soviet Poland >:D

PostPosted: Fri Feb 20, 2015 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread


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[img]https://scontent.xx.fbcdn.net/hphotos-xla1/v/t1.0-9/12376857_987680207984197_4751476020817534897_n.jpg?oh=dc9a1c6437b791272cec3ffcf2aba220&oe=57863E78
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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Fri Feb 20, 2015 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice.

Top left player can be besieged from the north cliff however, and may have a harder time defending because of that, but I don't know if that ends up being a problem in practice.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Feb 20, 2015 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why didn't you use the Map Renderer for the megamap? Looks good anyway.

Also, Aasgier, I think all the sides can be sieged, maybe 6 is in the worst position for attacking.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Fri Feb 20, 2015 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, most sides can be but Position 1 has a harder time responding without his own siege units because there are no slopes on the side of his base. It's also a lesser issue in 3v3 which I expect to be the best format for this map.

But yeah, it's incredibly open outside of that so I expect a bunch of furious clashes around the tiberium fields in the center.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Feb 20, 2015 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

It doesn't seem as a big issue because the terrain is very rough there, unsuitable for pushing through via blob. Hit'n'runs are okay tho iirc you can't really hit'n'run in this with siege. #Tongue

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Feb 20, 2015 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remember that the top 3 cells of a map's visible area are impassable. There really isn't much space for siege units on the top cliffs.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Feb 22, 2015 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Is there highway with civilian activity on this map?

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sun Feb 22, 2015 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Would you willingly drive through that?

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Feb 22, 2015 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Droke wrote:
Would you willingly drive through that?


With plenty of water bottles and sunglasses and a working AC in the car, then I would be willing to drive through that. #Tongue

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sun Feb 22, 2015 4:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe if the weather was clear, but I'd be adverse to it raining lead.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 22, 2015 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Why didn't you use the Map Renderer for the megamap? Looks good anyway.

Also, Aasgier, I think all the sides can be sieged, maybe 6 is in the worst position for attacking.

Aro is a masochist #Tongue

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