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 Forum index » Featured Tools » OS SHP Builder
combine shadow?
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Feb 24, 2015 11:15 am    Post subject:   combine shadow? Reply with quote

i wonder did SHP builder have "combine shadow" option to allow me combine shadow to main sprite in same frame?
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Feb 24, 2015 10:32 pm    Post subject: Reply with quote

no, i don't think it has that.
But i think XCC Mixer has it.
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Feb 24, 2015 10:56 pm    Post subject: Reply with quote

yes mostly i combine with XCC mixer only problem is it work only with SHP(TS) while can't work with TD/Ra1 shp force me to convert my shp so many time if i want to use for those game. and some time make me confuse.
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Wed Feb 25, 2015 12:28 pm    Post subject: Reply with quote

What needs to be converted? What are you guys talking about?

Tools->Misc->Convert shadows RA2-TS replaces shadow frame 1 to nonshadow 12 and vice versa - is that what you need?
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 25, 2015 12:41 pm    Post subject: Reply with quote

no, that's not what he wants.

In TD and RA1, there were no separate shadow frames.
Shadows and image are in the same frame.
So the question is, If a function exists, to combine the image and corresponding shadow frame into one frame.
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Wed Feb 25, 2015 12:45 pm    Post subject: Reply with quote

If the shadow frame has color 1 then that script does that indeed. (shadow frames end up being empty). But try it out and tell explain me the difference, because I still don't see.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 25, 2015 12:57 pm    Post subject: Reply with quote

That's a color replace, not a frame merge.
Lin Kuei Ominae wrote:
In TD and RA1, there were no separate shadow frames.
Shadows and image are in the same frame.

take an SHP with
frame 1 having some colored pixel
frame 2 having some shadow pixel
result has to be
1 frame with colored pixel AND shadow pixel. the colored frame drawn over the shadow frame.
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SHP Artist of Twisted Insurrection. Main Nod building SHP creator.

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Wed Feb 25, 2015 1:07 pm    Post subject: Reply with quote

Okay, then tell me the difference between what you talk about and what I show in this post. Because my mind is so thick.


mergeshadows.png
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mergeshadows.png



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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Feb 25, 2015 1:34 pm    Post subject: Reply with quote

Graion is correct, that function CAN be abused to do the job as IT IS NOT just a color replace but it also copies the index 1 shadow content into basic frames as index 12.

I've devised a edited pal to make this more convenient for HM to use this trick.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Feb 25, 2015 1:54 pm    Post subject: Reply with quote

oh ok.
Just tested it and i didn't noticed the black shadows on the black transparent background.
Yes, that function can be then indeed used to merge the shadows into the normal frames.
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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Feb 25, 2015 10:35 pm    Post subject: Reply with quote

ok thank you everyone now my problem solve. Smile
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