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Can you help out with my tunnels and train?
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ItsMeSeb
Vehicle Driver


Joined: 16 Feb 2014

PostPosted: Wed Mar 04, 2015 1:54 pm    Post subject:  Can you help out with my tunnels and train? Reply with quote  Mark this post and the followings unread

The map is almost done, I just can't find the error in the trains and the tunnel... well I can't ever get them to work right. If you manage to fix that stuff please also tell me how you did it, so I can do it myself in the future.

Thanks in advance Smile



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Mar 04, 2015 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. do not attach such huge pictures which break topic width for most.
I've allowed my self to replace the huge 6000x2000pixel image with a smaller one.

2. you have too sharp corners in the track. a train needs always a 45° corner followed by at least 1 straight track piece. Else the wagons disconnect from the locomotive.

3. Waypoints outside the map do not work. A unit that is ordered to move there will do this and then vanish. Every unit that leaves the map and stops there will be removed. So your loco1move script will remove the southern train.

4. 2 trains on one track can be problematic. If they aren't timed well, one can run over the other (e.g. damaged train is slower than normal) and they can also stop each others pathfinding.

5. before you start adding 2 trains, you should first try to get one train correct.
Your teams say, that loco1 should use the group 2 train on waypoint 10. On waypoint 10 however is Group 1 train, not group 2.

6. Horizontal placed trains (the one outside the map) have issues to connect again when ordered to be stopped on a diagonal trainstation.

7. Your [Tubes] start in the middle of nowhere.
Your first tunnel has
0=37,125,2,103,125
Attached is a screenshot with the cell highlighted where that tunnel starts (see bottom right for the cell info, note that the coordinates are reversed shown)
The end on 103x125y is somewhere inside the tiberiumfield above the tracktunnel exit.

8. you also have obviously placed tunnels with FinalSun. FinalSun does not place them correct.
a) FinalSun is entirely unable to place tunnels with curves
b) One of the tubes FinalSun adds is always 1 cell too short

Remove all the tubes entries and then use the tunnel maker tool to get the right tunnels.



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