:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Wed May 23, 2018 3:22 am
All times are UTC + 0
 Forum index » Other Projects » Alpha Projects » Command and Conquer: Rewire
Small Upadete 18
Moderators: Gangster
Post new topic   Reply to topic Page 1 of 1 [26 Posts] View previous topic :: View next topic
Author Message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Mar 06, 2015 10:00 pm    Post subject:   Small Upadete 18 Reply with quote



A litte outdated render of CY. We have already fixed "rusty look" on textures, and made it larger. Close to WF size.  But I forgot to save new one on this workstation.



MCV voxel WIP.




Harvy and TickTank. I dont know what the heck with terrain. It start happening after recent update of OpenRa and TS mod. Trying to sort problem with devs atm.
_________________

Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Mar 06, 2015 10:31 pm    Post subject: Reply with quote

Everything is looking exceptionally pretty.

Back to top
View user's profile Send private message
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Mar 07, 2015 12:10 am    Post subject: Reply with quote

oh wow amazing voxel. but IMO harvester remap should be darker to be fit with other unit you show.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Sat Mar 07, 2015 6:35 am    Post subject: Reply with quote

Epicness come to claim this land.
_________________



AS Discord server: https://discord.gg/7aM7Hm2

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Mar 07, 2015 11:28 am    Post subject: Reply with quote

Graion Dilach wrote:
Epicness come to claim this land.

This. Especially that ConYard and Harvester look awesome.
_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Skype Account
tomsons26lv
Cyborg Cannon


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sat Mar 07, 2015 11:37 am    Post subject: Reply with quote

Dunno if G did any edits after that but this is how the textures looked after i was done with it
(don't mind the few unwrapping issues)


IMG_27022015_155434.png
 Description:
 Filesize:  158.93 KB
 Viewed:  9185 Time(s)

IMG_27022015_155434.png



_________________
Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite

Back to top
View user's profile Send private message Visit poster's website
Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Sat Mar 07, 2015 12:21 pm    Post subject: Reply with quote

that looks awesome ... really does... hats off

btw does this mean work on RA2 version is over ?
you switched to OpenRA ?
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

Back to top
View user's profile Send private message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Mar 08, 2015 1:53 pm    Post subject: Reply with quote

No. It means RA2 version will have a downscaled OpenRA content.
_________________

Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Mar 08, 2015 9:45 pm    Post subject: Reply with quote


_________________

Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sun Mar 08, 2015 10:10 pm    Post subject: Reply with quote

That's so cool how you are able to keep the size of the Construction Yard's vehicle from the voxel to the SHP.  And now the infantry are of a proper size too.
_________________
Oh.

Back to top
View user's profile Send private message AIM Address
DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sun Mar 08, 2015 10:22 pm    Post subject: Reply with quote

ztyping. A!
_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

Back to top
View user's profile Send private message
DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Mon Mar 09, 2015 12:20 am    Post subject: Reply with quote

An amazing upgrade (remake) for TS!!!!

Back to top
View user's profile Send private message
Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Mon Mar 09, 2015 12:20 am    Post subject: Reply with quote

ah the details on buildings
man ... you should have done this for cnc games Very Happy
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

Back to top
View user's profile Send private message
MutterOberin
Civilian


Joined: 03 Mar 2015

PostPosted: Mon Mar 09, 2015 1:55 pm    Post subject: Reply with quote

Again! Just amaizing! It has the nice TS style and looks awesome! Keep up the good work!

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Mar 09, 2015 8:14 pm    Post subject: Reply with quote

I really like the scale of everything now. Much more realistic (yes I just said realistic to a C&C game) Smile
_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Skype Account
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Mar 12, 2015 10:36 am    Post subject: Reply with quote

Yo dawg i heard you like conyard so i put conyard on your conyard so you can build conyard while build conyard. :p

Back to top
View user's profile Send private message Visit poster's website Skype Account
Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Thu Mar 12, 2015 5:46 pm    Post subject: Reply with quote

wait, does openra uses voxels too or these are other form of 3D vehicles ?
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Thu Mar 12, 2015 5:49 pm    Post subject: Reply with quote

Dude, you already were linked to my plan to abuse OpenRA VXL renderer  into an SHP converter - I'd thought that would answer the question.
_________________



AS Discord server: https://discord.gg/7aM7Hm2

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: Birmingham, United Kingdom

PostPosted: Thu Mar 12, 2015 6:26 pm    Post subject: Reply with quote

Exley wrote:
wait, does openra uses voxels too or these are other form of 3D vehicles ?


They're voxels.
_________________


"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."

Aro wrote:
You sir. Are awesome.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Mar 12, 2015 9:22 pm    Post subject: Reply with quote

I really like the more subtle red on the voxels, it brings out a lot more detail in the remap.

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Thu Mar 12, 2015 9:25 pm    Post subject: Reply with quote

ErastusMercy wrote:
Exley wrote:
wait, does openra uses voxels too or these are other form of 3D vehicles ?


They're voxels.


You sir, are awesome.
_________________


Twisted Insurrection [Version 0.6]
Twisted Insurrection OST [Vol. 6]
Twisted Insurrection: Gallery

Tiberian Sun Client (Includes UMP)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Mar 12, 2015 10:21 pm    Post subject:   Reply with quote

Everything is amazing
_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Fri Mar 13, 2015 12:46 am    Post subject: Reply with quote

Graion Dilach wrote:
Dude, you already were linked to my plan to abuse OpenRA VXL renderer  into an SHP converter - I'd thought that would answer the question.


I'm not DUDE to you
nor do I even care what your filthy mouth have to say

I'm done with you
--------

to others, thanks
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

Back to top
View user's profile Send private message
ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Mar 13, 2015 10:45 am    Post subject: Reply with quote

Exley wrote:
Graion Dilach wrote:
Dude, you already were linked to my plan to abuse OpenRA VXL renderer  into an SHP converter - I'd thought that would answer the question.


I'm not DUDE to you
nor do I even care what your filthy mouth have to say

I'm done with you
--------

to others, thanks


What are you then? transgender? retard? If you'd PAY ATTENTION, you'd have known already it is voxels, don't ask stupid questions and you won't get flak.  Rolling Eyes

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Fri Mar 13, 2015 10:50 am    Post subject: Reply with quote

Oh come on, paying attention is too mainstream!

It's total legit to be pissed after getting flak for raising a question about OpenRA being capable of using voxels in a Rewire newspost just above the one which explicitly mentions Erastus and his voxels joining RW, after months gone by since OpenRA devs announced they're capable of using voxels, with even a sideproject roughly being started to use that renderer into VXL-> sprite converter... oh wait...
_________________



AS Discord server: https://discord.gg/7aM7Hm2

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Fri Mar 13, 2015 2:18 pm    Post subject: Reply with quote

I'm not pissed, I just love when trollers come and start to trash
on someone which can be bypassed by simple polite reply-post

but oh well
one can only smile on you
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [26 Posts] View previous topic :: View next topic
 Forum index » Other Projects » Alpha Projects » Command and Conquer: Rewire
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1549s ][ Queries: 15 (0.0066s) ][ Debug on ]