Npatch sometime was restored the airstrip code from RA1, Ares doesn't.
The code is:
- IsNormalPlane=yes ; You must set it to yes if you want to use new logic. If they are not S/VTOL
- DescendProximity=1320 ; The distance, in leptons, that a aircraft will start descend.
- AscentSpeed=24 ; The speed that a aircraft will ascend to its FlightLevel=.
In RA2 Westwood was removing airstrip feature because all RA2 aircraft is S/VTOL, so they doesn't need run in airstrip way before fly. In real life the world have popular 3 S/VTOL are: Yak-141, Harrier and V-22 Osprey. _________________ Under 2 year in conscription for socialism. QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Sat Apr 25, 2015 4:27 pm Post subject:
Yes, apart from IsNormalPlane, those are re-purposed HunterSeeker tags. I don't know what happens if you use them on ordinary aircraft in RA2/YR, but it does seem like the most promising method for making non-VTOL aircraft. I think they should work on aircraft without IsNormalPlane, though.
Also perhaps it's important to modify the facing depending on the longitudinal facing of the structure it's trying to dock with, ie an airfield with its short side facing N should have aircraft also face N during landing, while an E-facing airstrip should also have aircraft face E during landing. Unless this is going to be hardcoded to only work properly with a particular Foundation/Facing on the airfield. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
It might be fun to see but approaching it by saying "it needs to be added" and because "NPatch did it" is a bad reason. I'd also say there are more important gameplay additions that could be added first, I'm not sure what good gameplay real aircraft motion would add. QUICK_EDIT
I have 17 aircraft in my mod, and honestly couldn't care less about how they take off or land, except possibly their inability to land on a moving carrier.
If anything, I would rather see the turning in flight fixed so that faster aircraft also roll in turns like the cargoplane, not just strafe in a circle (often backwards) like they do now. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
It's not any big feature to be honest but given its a most likely quickie adaptation of hunter seeker flight logic but all else stripped off, wouldn't be too much effort to implement me thinks granted there are bigger things to focus at primarily. QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Sat May 02, 2015 10:27 am Post subject:
I think there are numerous small fixes that I'd like to see that have been just kinda been rushed past because of the focus on making absolutely new content/features.
Non-VTOL aircraft are a small fix that I'd really love to see, and also the vehicle-to-vehicle transformations from NPatch (those ARE getting implemented I think? I read something to that end somewhere), and also DeathWeapon suppression and Bounty.
As for the rest of NP, I think they're not really useful. The different factory types NP had should be adressed from a totally different angle in Ares I think - by making production events tie with certain TaskForces, so you can, I don't know, produce a squad of 5 Rhino Tanks and they will _drive_ onto the map. Or else, set them to use some transport or teleport, and they will arrive that way. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Tue May 12, 2015 9:53 am Post subject:
Possible yes.
But Ares does not have them now and I have not seen anywhere that they are planned.
GenesisAria wrote:
Millennium wrote:
Or else, set them to use some transport or teleport, and they will arrive that way.
all hail the dropship loadout!
Quite so!
I don't know how much residual code from the DShip feature is left in RA2, but this would be a good starting point.
It would even be easier, because unlike the Dship thing, you wouldn't need an extra interface screen. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Tue May 12, 2015 11:27 am Post subject:
In TS, the dropship screen is just missing its' cursor afaik, so you can't actually click on units to be delivered, but the rest is functional. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Dropship loadout is entirely broken in RA2 and YR.
From what I recall it doesn't even function 100% in TS either.
No it worked 100% (when i was on winxp). I used to enable it when i made nonsense mods years ago (made it drop off a bunch of tib fiends and Mk.II or something). However, i had no idea what process it used for choosing which units went in the list, but it always gave me exactly what i called for. There was a limited amount of credits, and you just filled up the left boxes with the cameos of units you ordered.
But what i meant is just using the dropship idea has a special power or something as an alternative to paradrop. A transport loaded aircraft flies in, lands, unloads, flies away. The loadout screen obviously wouldn't work in anything other than a singleplayer campaign environment. _________________ ????????MyAnimeList my Last.fm QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Wed Jun 24, 2015 5:35 pm Post subject:
I think that would work as a general expansion of the EMPulse SW - recruit eligible UnitTypes/AircraftTypes into firing on a target, rather than just BuildingTypes.
Use Airstrike SW, it recruits all planes of a certain type and puts them into attack mission vs the SW target.
Would also allow for a re-creation of the battleship cannons from Generals, which only fire when a SW is used.
In RA2 terms, it would recruit the battleships and give them an attack mission against the SW target.
The SW itself would still have to be granted by a structure, rather than by the attacking units, unless it will be a very fundamental rewrite.
But all of that ties back into a more generalized Taskforce SW... _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum