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 Forum index » Featured Projects » Twisted Insurrection » Factions » Nod
Nod 'Twisted Dawn' Arsenal
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Tue Mar 24, 2015 3:09 pm    Post subject:  Nod 'Twisted Dawn' Arsenal Reply with quote

[ Nod Infantry ] - [ Nod Vehicles ] - [ Nod Aircraft ] - [ Nod Structure ] - [ Nod Dawn Units ]




Chemical Warrior



Elite close combat specialists utilised by the Black Hand. Chemical Warriors are equipped with experimental Tiberium resistant suits, granting them the ability to navigate Tiberium fields unhindered. But more importantly it allows them to safely handle their signature weapon, the Chemical Sprayer. A highly effective and equally controversial weapon that employs weaponised Tiberium gas with devastating results.
Effective against infantry and structures, Chem Warriors are essentially more powerful versions of the Incinerator.

  • Cost: 400
  • Requires: Hand of Nod, Tiberium Refinery, Technology Centre
  • Primary Weapon: Chemical Sprayer
  • Purpose: Anti-Infantry, Anti-Structure
  • Firepower: High
  • Armour: Average
  • Speed: Slow
  • Crushable: No
  • Tech Level: 7




Commando



Commandos are special forces operatives tasked with the crippling of enemy operations via infiltration and elimination of high priority targets, be it infrastructure or key personnel.

While well acquainted with multiple weapon types, Nod commandos usually favour a 50.cal variant of the Raptor assault rifle, a weapon that’s capable eliminating enemy combatants at moderate ranges. In addition, they carry C4 charges for the effective demolition of enemy structures.

  • Cost: 1000
  • Requires: Hand of Nod, Technology Centre
  • Primary Weapon: Commando Carbine
  • Purpose: Anti-Infantry, Anti-Structure
  • Firepower: High
  • Armour: Average
  • Speed: Average
  • Crushable: No
  • Build Limit: 1
  • Tech Level: 6




N-M34 L.P.V. (Attack Buggy)



These all-terrain vehicles are armed with an M60 machine-gun. Faster than GDI's Humvee, the Buggy has sacrificed some armour for this advantage. Used in hit and run tactics on infantry and other lightly armoured targets, the Buggy shines. Against armour, it dies.

  • Cost: 300
  • Requires: Fist of Nod
  • Primary Weapon: M60 Machine Gun
  • Purpose: Anti-Infantry
  • Firepower: Low
  • Armour: Light
  • Speed: Fast
  • Crushes Infantry: No
  • Tech Level: 2




Kaneda L.R.V. (Recon Bike)



Mounting twin rocket launchers, the cycles have great flexibility, serving multiple roles in Nod's forces. Learn to use these units in packs, hunting down lone units or harvesters. When in guard mode, they will shoot at enemy aircraft, making them ideal at destroying incoming aerial assaults. Their speed makes them an ideal scouting unit as well.

  • Cost: 500
  • Requires: Fist of Nod
  • Primary Weapon: Dual Dragon TOW Launchers
  • Purpose: Anti-Armour
  • Firepower: Low
  • Armour: Light
  • Speed: Very Fast
  • Crushes Infantry: No
  • Tech Level: 2




M3 Bradley (Light Tank)



This highly-mobile tread vehicle, delivers maximum weaponry and personnel destruction with minimum weight, maintenance and weaponry. Faster than any other tank on the battlefield, these units can reach a target quickly. Used in conjunction with aerial assaults, these units are very effective.

  • Cost: 600
  • Requires: Fist of Nod
  • Primary Weapon: 75mm Anti Armour Shells
  • Purpose: Anti-Armour
  • Firepower: Low
  • Armour: Light
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 3




Ratel A.P.C.



The Ratel Armoured Personnel Carrier (APC) transports and protects up to five troops heading to and from battle locations. Its heavy armour, fast speed, and long sight range make it an ideal scouting unit. It is also useful for crushing infantry.

  • Cost: 700
  • Requires: Fist of Nod, RADAR
  • Primary Weapon: 50.cal
  • Purpose: Transport, Anti-Infantry
  • Firepower: Low
  • Armour: Average
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 3




Pyradon (Flame Tank)



The Pyradon utilizes Twin turbine gas expulsion jets to produce super heated, duel columns of forced flame, which is especially useful against infantry and structures. The Flame Tank can mow through swarms of infantry with little or no damage to itself. To top off its destructive capabilities, the flame tank is fast, able to evade some slower firing weapons allowing it to rapidly close on its target.

  • Cost: 800
  • Requires: Fist of Nod, RADAR
  • Primary Weapon: Dual Flame Throwers
  • Purpose: Anti-Infantry, Anti-Structure
  • Firepower: Average
  • Armour: Average
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 4




M110 Howitzer



This massive cannon has great range and ballistic power. This unit is very slow. Any attacks using this unit have to be orchestrated carefully-just getting the unit to its target can be difficult. However, once it gets within range, little stands in the way of its firepower. By nature, artillery is somewhat inaccurate.

  • Cost: 600
  • Requires: Fist of Nod, RADAR
  • Primary Weapon: 155mm Howitzer
  • Purpose: Artillery, Defence, Anti-Structure
  • Firepower: High
  • Armour: Average
  • Speed: Slow
  • Crushes Infantry: Yes
  • Tech Level: 5




Ezekiel's Wheel (Stealth Tank)



This lightly-armoured tank is equipped with the Lazarus shield, cloaking it from enemy sight. This shield is neutralized during firing, giving the tanks the ability to "appear out of thin air". Although vehicles and most structures are not able to see the tank while cloaked, infantry and Guard Towers will reveal the tank if it gets too close to them.

  • Cost: 1000
  • Requires: Fist of Nod, Technology Centre
  • Primary Weapon: Dual Dragon TOW Launchers
  • Purpose: Sneak Attack, Anti-Armour
  • Firepower: High
  • Armour: Light
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 7




M270 S.S.M. Launcher



The SSM is Nod's longest-ranged unit, able to fire on the enemy from a great distance. Its napalm rounds are useful at cracking through tough base defences without any worry of retaliation. Infantry in a large group will also suffer from its high area of effect. The reload rate on this unit is extremely long, requiring other units to protect it during its lag-time.

  • Cost: 900
  • Requires: Fist of Nod, Technology Centre
  • Primary Weapon: Dual Honest John Napalm Missiles
  • Purpose: Artillery, Anti-Armour
  • Firepower: High
  • Armour: Light
  • Speed: Slow
  • Crushes Infantry: Yes
  • Build Limit: 5
  • Tech Level: 7




Harvester



This armour-plated vehicle seeks out and scoops up raw Tiberium, then transports it to refineries for processing. It is slow and unwieldy and will need to be protected. Its good points are that it can take a beating before being destroyed and it is proficient at crushing enemy infantry

  • Cost: 1000
  • Requires: Fist of Nod
  • Purpose: Resource Collection
  • Storage: +30
  • Armour: Very Heavy
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 2





Recovery Vehicle



Armoured Recovery Vehicles are used to preform vehicle maintenance in the field.
These vehicles sacrifice most of their passenger capacity, in favour of repair equipment.

  • Cost: 1000
  • Requires: Fist of Nod, Repair Bay
  • Primary Ability: Recovery Crane
  • Purpose: Support
  • Passengers: 2
  • Armour: Average
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 6





Mobile Construction Vehicle



The mobile construction vehicle lets you search for suitable base sites. Once one is found, convert the MCV into a full-service Construction Yard and use it to build other structures. Since this vehicle is slow, unarmed, and expensive, you will want to keep it well guarded with other units.

  • Cost: 5000
  • Requires: Fist of Nod, Technology Centre
  • Purpose: Construction
  • Armour: Very Heavy
  • Speed: Slow
  • Crushes Infantry: Yes
  • Tech Level: 7




AH-64D Apache



Nod's Apache Helicopter is fast, mobile, and carries a large quantity of ammunition. Used primarily against infantry and structures, the Apache can take down armoured units when en-mass. Use them to soften up bases before a nuclear weapon is dropped, or gun through a horde of engineers coming towards your base.

  • Cost: 1200
  • Requires: Helipad
  • Primary Weapon: 30mm, auto-cannon
  • Purpose: Support
  • Firepower: Average
  • Armour: Average
  • Speed: Average
  • Tech Level: 5




Raven Bomber



Small, compact and remarkably fast prototype Tiberium Bombers are a frightening force to be reckoned with. These lightly armoured planes can level bases and armies in a single run leaving hazardous Tiberium gas in their wake.

  • Cost: 1400
  • Requires: Helipad, Technology Centre
  • Primary Weapon: Tiberium Bombs
  • Purpose: Support
  • Firepower: High
  • Armour: Average
  • Speed: Fast
  • Build Limit: 5
  • Tech Level: 7




CH-47 Chinook



Provides field transportation for all infantry, rapidly deploying new troops into, or out of battle. This unit is basically an aerial version of the A.P.C. without the weapon.

  • Cost: 1200
  • Requires: Helipad, Technology Centre
  • Purpose: Transport
  • Passengers: 10
  • Armour: Heavy
  • Speed: Average
  • Tech Level: 6



[ Nod Infantry ] - [ Nod Vehicles ] - [ Nod Aircraft ] - [ Nod Structure ] - [ Nod Dawn Units ]

Last edited by Aro on Thu Mar 26, 2015 4:44 pm; edited 1 time in total

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Mar 25, 2015 2:37 am    Post subject: Reply with quote

KANEDA!!!!!!!!!!

http://content9.flixster.com/question/67/78/63/6778639_std.jpg

http://www.sideshowtoy.com/mas_assets/jpg/900769_press01-001.jpg
_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: Birmingham, United Kingdom

PostPosted: Wed Mar 25, 2015 4:47 am    Post subject: Reply with quote

Yep, since the TD recon bike borrowed heavily from Kaneda's bike, we thought it'd be cool to unofficially name it after him.
_________________


"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."

Aro wrote:
You sir. Are awesome.

Last edited by ErastusMercy on Wed Mar 25, 2015 11:17 am; edited 1 time in total

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Henskelion
Cyborg Firebomber


Joined: 29 Dec 2011

PostPosted: Wed Mar 25, 2015 8:06 am    Post subject: Reply with quote

It wouldn't be the first Akira reference in C&C, anyway. The GDI cutscene from Tiberian Dawn that depicts the ion cannon obliterating the Nod base is titled akira.VQA in the game files. The ion cannon was pretty obviously inspired after the SOL satellite from the movie/manga, which had a similar blue laser weapon.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Mar 25, 2015 8:15 am    Post subject: Reply with quote

funny when "Nod 'Twisted Dawn' Arsenal" gets cut off by the browser into Nod "'Twisted Dawn' Ars"
_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Mar 25, 2015 10:44 am    Post subject: Reply with quote

LoL.

Dominant Hunter, I  converted your images to links to prevent them from breaking up the topic. Looks untidy and I don't like untidy. #Tongue

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Mar 30, 2015 3:05 am    Post subject: Reply with quote

naw problem man. Best you guys keep it neat and tidy. I have a tendancy to ruin thigns... XD
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IN-GAME NAME: MAKINTOKE

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