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Lion sounds [wav]
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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Sun Apr 05, 2015 8:50 am    Post subject:  Lion sounds [wav] Reply with quote  Mark this post and the followings unread

I was trying to make sounds for a lion that someone ported to the game, however i can't seem to get sounds to work out of an ecachemd file (my game completely ignores expand files for some reason).  It won't read them, or maybe my sounds are encoded wrong? I tried every variation of ways i could throw them in the ini...
I want to avoid editing the audio.bag if possible, trying to keep my changes modular and not requiring backups.

Edit: no need to credit me just for lion sounds, use at will.
Code:
[LionAttack]
Sounds=LionAttack1 LionAttack2 LionAttack3 LionAttack4 LionAttack5
Control=random
FShift=-5 5
Volume=60

[LionAttackCommand]
Sounds=LionAttackCommand1 LionAttackCommand2  LionAttackCommand3
Control=random
FShift=-5 5
Volume=60

[LionDie]
Sounds=LionDie
Control=random
FShift=-5 5

[LionMove]
Sounds=LionMove1 LionMove2 LionMove3
Control=random
FShift=-5 5
Volume=60

[LionSelect]
Sounds=LionSelect1 LionSelect2 LionSelect3
Control=random
FShift=-5 5
Volume=60

[LionMoveStart]
Sounds=LionMoveStar
Control=random
FShift=-5 5
Volume=60

[LionRoar]
Sounds=LionRoar1 LionRoar2
Control=random all ambient
Delay= 6000 12000
Type=local
FShift= -10 10
Vshift=5
Volume=60

Any idea what i'm doin wrong?



Download the lion sounds HERE.



lion sounds (lpcm).zip
 Description:
16bit 44.1KHz LPCM

Download
 Filename:  lion sounds (lpcm).zip
 Filesize:  1021.03 KB
 Downloaded:  50 Time(s)


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Last edited by GenesisAria on Wed Apr 08, 2015 1:04 am; edited 5 times in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Apr 05, 2015 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

You must use Ares along with 22kHz mono 16bit PCM (353 kbps) sounds if you really not want to edit bag/idx.

Also you don't list extensions in the ini just the filenames.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Sun Apr 05, 2015 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

that's what i figured.  i used ADPCM 22050 Hz, 4 Bit, Mono . . . i tried both with and without extensions, and no dice.
(i also noticed, unrelated to sound that my game doesn't always prioritize ecache.mix items before the core game files with the same name, i don't know if this file loading issue is connected or not)

you need ares? i've used mods years ago that had sounds in the mix files.. i don't really know much about ares.
i know there are lots of cool things in it, but it's hard to find simple and to the point explanations of what things do and how to go about doing them.  there's a whole lot of having to figure stuff out and it can be a pain and time waster.

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Last edited by GenesisAria on Sun Apr 05, 2015 6:04 pm; edited 2 times in total

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Sun Apr 05, 2015 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

GenesisAria, can i use this sounds at my mod. I realy need some lion sound for my mod. I still have some lion sound but only 4.

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CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Sun Apr 05, 2015 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh yeah go ahead, they're just random lion sounds i got from the web.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Apr 05, 2015 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

GenesisAria wrote:
you need ares? i've used mods years ago that had sounds in the mix files..


Those loose sounds were always EVA voices. Not unit sounds which always ended up in bag/idx. (Unless you seen XCC Mod Launcher mods in which the launcher extracted the bag/idx and added the new sounds during activation, so the end result being the same.)

Both EVA and bag accepts any properties as long as IMA or PCM tho.

Regarding your other question, see http://modenc.renegadeprojects.com/MIX#Loading_Hierarchy (tho this was also changed by Ares with expandmd being shifted above langmd, to abandon loose file scattering once and for all).

Regarding your fear about Ares - as long as you can raise a proper question I don't mind having Ares feats explained. OTOH most of them already has some kind of showcase here'n'there for sure.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Mon Apr 06, 2015 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

WinXP Sound Recorder does't open that files. XCC Mixer also can't play and change them correctly. How can i change them to PCM. Do you know any program?

_________________
CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Mon Apr 06, 2015 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

those were 4bit 22.05KHz adpcm's, encoded with Audacity's ffmpeg encoder library, for the game.
here's the original sound files.
...just use Audacity for everything.

Edit: i didn't realize that XCC Sound Editor automatically converted them if you input 16bit linear-pcm's.
I decided just to say screw it, i wasn't going to do it just for lion sounds, but then i found other things wanted sounds for too and whatever, backing up one file is no big whoop.

ps: showcases are cool and all but they're a pain if the technicalities aren't run-through (else it's a bunch of reverse engineering)

Edit: sounds moved to first post.

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