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Time Machine buildup!
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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Wed Apr 08, 2015 9:09 pm    Post subject:  Time Machine buildup! Reply with quote  Mark this post and the followings unread

woot, after some pain, i finally cooked up myself a simple copy/pasta catime buildup animation! idealy used for catime02(travelled) but also works with catime01(with parking pad).
my first shp animation! XD



timemake.gif
 Description:
not the best gif, but it gets the point across. it looks better(proper colours) ingame.
 Filesize:  53.17 KB
 Viewed:  6480 Time(s)

timemake.gif



timemake.shp
 Description:

Download
 Filename:  timemake.shp
 Filesize:  242.21 KB
 Downloaded:  13545 Time(s)


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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Apr 09, 2015 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice... : )

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Thu Apr 09, 2015 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Chrono arrival animation might be better suited.
Concept is nice though.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Apr 09, 2015 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

he also missed some frames missing some shadows. Also it might be also a good effect to make it start all white and slowly fading to normal color once it pops up.

You could also use a custom palette on the chrono animation so that you can later recolor them in SHP Builder to use the unlit colors to make it much more believable. (Especially on dark maps)

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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Fri Apr 10, 2015 3:14 am    Post subject: Reply with quote  Mark this post and the followings unread

i wasn't intending to go nuts with it. it was just something to be better than it appearing, and to make it sellable.

RP wrote:
The Chrono arrival animation might be better suited.
Concept is nice though.
i thoguht about that a lot actually... but the arrival animation is boring in comparison (not to mention it's supposed to be semi-transparent, so i'd have to add in twinkles and fade in for the building itself behind transparency), and this works when selling too.

Atomic_Noodles wrote:
he also missed some frames missing some shadows.
i'm aware the shadow is missing on the last few frames when the time machine is visable.


I just use this as a tech structure for t-rexes and stuff like that lol.

i might fix it up in the future if it becomes a more prominent asset than just an extra thing. being a time machine, it's hard to asset it in any sensible way beyond an ad-hoc tech building for timey-wimey stuff.  you can't make viable time travel outside of a really well scripted map or campaign.  I use it for t-rexes and my rift legionnaire.
(if you care enough you can fix it up yourself and upload it here)

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Wed Aug 15, 2018 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

This will be useful with chronoshift animations and tutorial.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Aug 15, 2018 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

If all allied buildings had the chrono buildup..

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Aug 15, 2018 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

guys, 3 years old topic.

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