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CnC:Modern Warfare
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What are the Sides that need to be added
USA
11%
 11%  [ 3 ]
Russian Federation
37%
 37%  [ 10 ]
Algeria
18%
 18%  [ 5 ]
NATO(regrouping europe only)
18%
 18%  [ 5 ]
ISIS
7%
 7%  [ 2 ]
Novarussia
7%
 7%  [ 2 ]
Total Votes : 27

Author Message
Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sat Apr 25, 2015 10:16 am    Post subject:  CnC:Modern Warfare
Subject description: a new realistic mod
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Hi everyone and thanks for coming i was planing for this summer with a mod called Modern Warfare (no relations with COD its going to be realistic) using Ares 0.9 the mod is set in 2015 with the war in libya and yeman and Ukrain the tension is raising .
what happen Next...well its you yo decide

So we need your ideas,Units and Sides to be added waiting for your posts

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sat Apr 25, 2015 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

so right now im buzy with GTA V for PC (sorry folks)but the mod is still in devlopment stage we need some voxel enhacers(i mean that i make the voxels and they ENHACE it get it)

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Apr 25, 2015 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

If you're going realistic, first you might want to look at remodeling all the buildings (civie and faction) to be scaled consistently.

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sat Apr 25, 2015 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice advice and also rescaling the infantry to 75/50% for the voxels 3ds2vxl with some enhacments and one more thing i thing that no one voted for USA XD

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Apr 25, 2015 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only voxels that need downscaling would be the war factory ones to TS Size if you're aiming for realistic scale while retaining unit readability without resorting to full unit remap. The Naval & Air Unit scale is okay in RA2. Aside from that everything should be alright.

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sat Apr 25, 2015 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

right tnx
do you know anyone who can make realistic voxels

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sat Apr 25, 2015 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

now lets post more info:

Each country will have 3 brenches(exepct USA and Russia with 4 Brenchs)each brench have diferent special units,SW and airstrikes and tactics for example: US Army have experianced infantry while USAF have experianced multirole fighters USMC have marines and veteran Amphibious units while the USN have some experianced and special Warships

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sat Apr 25, 2015 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

so we need some people to work with us we need
-a voxels maker
-someone to pack SHPs (i have the frames but cant pack them)
-an Artwork maker
-an admin for a website/forum

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Apr 25, 2015 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it's realistic, then most countries will use the same vehicles made by America/England/Russia/China/Germany/France, with very few really unique ones.

What you will see is some variation on the models used, the same tank with a bigger or shorter gun, the same plane with 1 or 2 pilots, etc.

There's really only two cases where you have unique units, one is where you have a wealthy dictator who can order highly custom units, or buy experimental designs; the other is where you have a smaller nation with a poor economy, where labour is cheap, and home grown industries are born from existing infrastructure like Czechoslovakia.

So your realistic mod would have you fighting as Turkey, using an arsenal provided by France, America and Russia.

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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Sat Apr 25, 2015 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should try General's Game or Code Red. Both they are Yuri revenge mod and have many real life tank, ship and aircraft. But you need permission from YuriLee or Mig Eater before use some in-game assets. (And many mod have many real life thing like this but all are dead long year ago, I can't remenber)

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sun Apr 26, 2015 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I played them all

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sat May 02, 2015 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

okay is there any one who can make for me some Voxels and tell me how to convert CIV 3 to SHP

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun May 03, 2015 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread


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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Tue May 05, 2015 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

tnx man your the best and do you have some voxels i can use

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sat May 09, 2015 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Officialy the work begun today 9th of May as a remembrence of the Victory day so to all of my russian comrades Hurra!!!!!!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat May 09, 2015 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uhhh you do know you could edit single posts instead of cutting up your posts.

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sat May 09, 2015 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah just not used to tnx

any way i have a question: What do you (yes you) want in a realistic mod?

any thing will be considered

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat May 09, 2015 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Realistic weapon ranges.  I don't want my enemies to ever even see my tanks Twisted Evil

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun May 10, 2015 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

if possible you oughta make maps bigger (I think biggest size is 200x200) also try not to them symmetric since we are basing them on realism and pick real places of combat (sorry this might overwhelming)

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun May 10, 2015 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Realistic Superweapons!

....but going for realism in a game is going to bring chaos and will not be possible to ballance.....

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sun May 10, 2015 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice idaes guys apriciate and about the maps yeah sure maps like Moscow,Paris washington honololo Bering starits and about the sides what do you want?

and is there someone who can help me with the units there are way much to choose from

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun May 10, 2015 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Algerian Major wrote:
and is there someone who can help me with the units there are way much to choose from


That one is easy. Go to http://en.wikipedia.org/wiki/Currently_active_military_equipment_by_country

and read what each country uses in their army. If they use alot of vehicles it is best to sort and use only the most practical and (maybe) the ones that are build the most. Then voxel them, write the code, balance, ala-bala and you are done. Smile

P.S. So far no votes for USA? I am kind of surpriced... in a good way.

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon May 11, 2015 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

A realistic nuke would wipe out the whole map.

A realistic lightning storm should affect at least half a map.

A realistic cannon shot would have Range=35.

A realistic building should have Strength=18000.

A realistic fighter should have a FlightLevel=3000, bomber more like 12000.

Stick to realistic graphics, not actual realism.

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Mon May 11, 2015 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

lightning storm hell no!!
a nuke that would wipe the map is something i can make,oh and is there anyone interested to make for me a website/forum for my mod and admin it or be a Beta tester or a shp maker i send for him the artwork(frames)and he compile them

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Thu May 14, 2015 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

so how about the sides what do you want guys just to know russia have 8 votes algeria 3 Nato 3 and no votes for the USA Wink what shall we add and what shouldn't we do.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu May 14, 2015 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can start by writing down what is inputed so far. Do that for the reason of not overlaping with what we might input.  Smile

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri May 15, 2015 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

You don't have to follow current countries you know...

You could use some of the former states that are within a new country, like Prussia, Belarus, or Kurdistan.

You can also invent new ones based on regions, assuming they broke away from their neighbours, like the Republic of Sinai, Yucatan Federation, or maybe even less believable like the Kingdom of Patagonia #Tongue

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Fri May 15, 2015 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

well this is a realism mod so i should use realistic countries

I will soonly write a plan for this mod

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sun May 24, 2015 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi every one i know that there isn't any playable mod but the work started today (the real work voxeling, coding...)
so for the early alpha there will be only one country which is Russia then i will make the USA and Algeria for pure Alpha

now let's talk about the gameplay:
realism is the main rule here so :
-no more fast tanks scouting the entire map in seconds
-no more tesla,mirage,prism or any irrealistic ideas
-no more "unlimited money in late war" thing
-more balance but keeping the realism
-new armor system so no more "wood","flak" ...
-realistic scale
-new AI system with special strategys for each country(Russian armored strikes,USMC expeditionary unit...)
-Brenchs for each side each with diffirent units,SW and tactics so you don't play the battle the same way twice
-realistic maps in term of locations so Washington DC,Bagdad,Bengazi,Moscow...
-new integrated dogfights and fighters protecting your airspace
-new Mass destruction Weaponry with Nukes,ICBM , Chemicals...

and more features that will let you forget this is Red alert 2.

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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Sun May 24, 2015 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

"now let's talk about the gameplay:
realism is the main rule here so :
-no more fast tanks scouting the entire map in seconds "

_ Present military use flying drone for scout. I agree.

"-no more tesla,mirage,prism or any irrealistic ideas "

_ No, tesla tank has appeared in real life. They had EMP effect too.

"-new armor system so no more "wood","flak""

_ Flak is Cold War generation Armor, plate(carbon plate) is world present armor, still realistic

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sun May 24, 2015 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

There was a real tesla tank? Do show us. Imma google it right now!

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun May 24, 2015 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

unknown_men wrote:
No, tesla tank has appeared in real life. They had EMP effect too.


This should be interresting...  Smile

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun May 24, 2015 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

They have microwave beam guns to hurt people by heating them up, but there's no way you can make a directional and predictable tesla coil weapon.

It's like lightning, it will ground to whatever is easiest or more welcoming to the path with ions, sometimes that means a tree, sometimes a person, sometimes nothing at all. If anything a realistic tesla tank would be uncontrollably omnidirectional, lightning bursts in many directions at once, which would make it tactically more like the MADD tank of old.

The one exception to this would be potentially seeding your targets with a stream of ions or other conductive particles, imagine a water cannon shooting salt water and then charging the stream...

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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Mon May 25, 2015 2:33 am    Post subject: Tesla Tank in real life Reply with quote  Mark this post and the followings unread

Come to find, back in 1948, Kotin's construction bureau designed a tank, equipped with dual Tesla coils. Tank was fully electrical, as in - propelled by electrical motors. Power supply was a portable - yes - nuclear reactor designed by Kurchatov's bureau. Power output was 0.9 MWt.
Dual Tesla coils created a channel of ionized air reaching out up to 4.5 km, with several thousand amperes of striking force.
Entire idea was to fry opponent tank electrical everything and then simply pick it up, replace electronics, and possibly reuse.
Believe it or not, probing grounds real tank tests were done 1951 through 1954 and then, for reason unknown to anyone, tank was dismantled and idea abandoned upon Khrushchev personal order, the man who obsessed with rockets and did not believe into anything else.










http://www.city-data.com/forum/history/2355593-tesla-tank.html#post39488466

http://en.wikipedia.org/wiki/Tesla_coil

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon May 25, 2015 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I like how well researched that forum post you link to is.  All those citations and primary and secondary accounts!  It's some solid history you've dug up there!

I highly doubt that such a thing existed.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon May 25, 2015 8:57 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a famous "what if" model, first time I've seen a fictional history to go with it tho.

The closest thing to a real tesla tank that I know of is the Japanese Ka-Ha.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu May 28, 2015 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

When are we actually going to see anything from this mod? You started work on it 2 years ago & thus far haven't shown anything or even given basic information about what you plan.

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sat May 30, 2015 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

only wanted to say that i begun the work GFXs that is so im working with blender right now this topic will be silent for some amount of time so until i will make a gameplay video with some comments to explain what this is all about and one more thing MIG EATER it was 4 years before not 2 lol

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat May 30, 2015 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good luck...

I started making a genuine mod only after investigating the tools available, in the beginning I just rebalanced everything (and improved the AI) just with the .ini files, as I had done with previous C&C games. When I started the mod I already had much of the technical stuff in place, changing AI teams to support new units was cake, and I was already fully aware of the balance changes I made.

In short, I was refining the game with each addition I made, later additions sometimes forced me to move a unit to another house, or even switch sides. The key being that it was step by step, not some grand re-imagining of the universe. It's a lot easier to stay motivated (and inspired) when you get to immediately see it growing organically, not waiting for some far off day for a load of updates to magically happen.

I remember parallel to my efforts Deezire's mod had become popular, but was riddled with crashes, he always claimed it was a side effect of pushing the limits, and screwing with the tables. I suspected it was his AI, but I wasn't going to go diagnose it for him haha #Tongue

Just make progress you can see, insert placeholder units/buildings that will upset you when you look at them, so you always see what needs fixing. Then fix them...

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Wed Jul 15, 2015 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi everyone Screenshots soonly will be Uploaded

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jul 17, 2015 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wait with bated breath...

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jul 18, 2015 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Soonly is passed already Smile

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sun Jul 19, 2015 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I have some screenshots of the LCAC and a MIG-29 Fulcrum that I made I say again I MADE THEM alright but these are My first Voxels so be easy on me I will be postiong them this afternoon

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sun Jul 19, 2015 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

As promised the screenshots well not from the game but here are the models MIG-29 Fulcrum-A and the Zubr BOTH ARE MY FIRST VOXELS so... be easy on me Smile



Desktop 7-19-2015 9-11-54 AM-678.png
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Desktop 7-19-2015 9-11-54 AM-678.png



Desktop 7-19-2015 9-11-20 AM-565.png
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The Zubr is the main Amphibious Landing craft for the Russian Marine tho being bigger then it's US counterpart the "LCAC" the Zubr take the role of both a landing craft and a LPD by supporting Storming the beach.
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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Jul 19, 2015 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

One thing I have learned is that in the viewer may look awesome,
but then ingame may look like.... just bad.
It will be best to show an ingame.
Smile
I like them both, nice work! (nice mig 29)

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jul 19, 2015 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Judging by pixel size, these are massive...

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jul 20, 2015 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

They look like that have been converted from 3D models?

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Mon Jul 20, 2015 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah they are 3d convertions but with no texture or that the texture was bad so Using photoshop CC I retextured them

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Mon Jul 20, 2015 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

More Pics the Israeli Air Defense force (not really defensive) F-16I a Multi-role Israeli version of the US F-16



Desktop 7-20-2015 5-57-42 AM-833.png
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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Jul 20, 2015 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aren't the Israeli from the Allied Nations?
If yes, then why the fighter has the GLA colours?

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Ares Documentation: http://ares-developers.github.io/Ares-docs/
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