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 Forum index » Modding Central » Tiberian Sun Editing Forum » HyperPatch
Project Satus - 2015
Moderators: Global Moderators, HyperPatch Moderators, CCHyper
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Apr 26, 2015 4:28 pm    Post subject:   Project Satus - 2015 Reply with quote

I will keep this short and sweet.

As some of you might have noticed, there has not been a lot of activity from myself on this part of the PPM forums for some time now, and this is due to my real life changing greatly in the past 2/3 years.

I experienced a few technical issues (what some of you are aware of if you are about in the #cncnet IRC channel) and this seriously effected the HP project as I lost a great chunk of my project information and databases and I had to revert to backups from 2013. I also lost a great deal of information I had been archiving on RA2, C&C3 and KW.

Now after this and a few other personal issues, I have lost all motivatiation for the TS project and I have struggled to start the project back up since...

That being said, I do have another project that has been in the pipeline for 6 1/2 years now, and while working on HP, this side project had fueled my research for the TS engine. Myself and another known community has recently helped me fire this once sidelined project into a real possablity and I hope to make public soon. I ask that anyone who knows of this project does not share any information on any forums please, it will be worth it!

So for the forseable future, I am asking Banshee or another moderator to put this project down as inactive, unless he would like to keep it where it currently stands.

To the community and mod makers, thanks for the support over the years, I'm sorry I could not produce the patch you guys dreamed of, but dam I tried!

CCHyper out!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Apr 26, 2015 7:22 pm    Post subject: Reply with quote

that's sad to hear. Isn't there at least a small version of the patch releasable?
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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Finland

PostPosted: Sun Apr 26, 2015 7:58 pm    Post subject: Reply with quote

Getting the knowledge gathered over the years public would help a lot too, then it'd be easier for others with the right skills to contribute without spending a lot of time on researching the game themselves first.
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Apr 27, 2015 8:47 am    Post subject: Reply with quote

I have planned to produce a "TS++" library in the future at some point. This would help people start a project using Syringe if they wished.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Apr 27, 2015 10:47 am    Post subject: Reply with quote

Sad to hear Hyper. Best of luck with your other projects and life nonetheless Smile
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Apr 27, 2015 9:08 pm    Post subject: Reply with quote

Thanks DG!

If anyone is interested in following the TS++ project, you can find my newley created repo at GitHub;

https://github.com/CCHyper/TSpp

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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Mon Apr 27, 2015 11:26 pm    Post subject: Reply with quote

but this side project, you made it sound to be better than HP itself
but what will be exactly ?
an ares alike injector or something on the fly patcher ?
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otamaa
Vehicle Driver


Joined: 14 Nov 2014
Location: Indonesia

PostPosted: Fri Dec 04, 2015 4:15 pm    Post subject: Reply with quote

Anyone still have TS++  Smile
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