Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 9:15 am
All times are UTC + 0
random TS sillyness
Moderators: Global Moderators, Offtopic Moderators
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue Apr 28, 2015 1:51 am    Post subject:  random TS sillyness Reply with quote  Mark this post and the followings unread

1. Kane pyramid

see any simmiliarities here ?




2. Obelisk of Light size

if you watch that video closely, you can see that Obelisk
is almost the same size or 1.5x of ordinary Laser
comparing to laser fence, compare it to CONYARD too and NOD Temple
in other words IT IS ALOT SMALLER than in game



note also how Missile silo is small as shit Very Happy


3. Montauk

if Montauk is train with vagons that goes on tunnel rails,
what the hell does it do in the middle of desert ?
and there is no tunnel exit/entrance behind it anywhere #Tongue




4. different GDI component towers (not weapon systems)

in game they look totally different
again component towers, not the weapon systems




5. Crate
anyone noticed how crate looks (except the top layer) like
carnister from World Altering Missile ? #Tongue

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Apr 28, 2015 7:54 am    Post subject: Re: random TS sillyness Reply with quote  Mark this post and the followings unread

Exley wrote:
2. Obelisk of Light size

if you watch that video closely, you can see that Obelisk
is almost the same size or 1.5x of ordinary Laser
comparing to laser fence, compare it to CONYARD too and NOD Temple
in other words IT IS ALOT SMALLER than in game


I'm more upset by how ugly the Obelisk looked in that cutscene. It's just a monotonic grey blob.

_________________


Back to top
View user's profile Send private message
tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Tue Apr 28, 2015 10:00 am    Post subject: Re: random TS sillyness Reply with quote  Mark this post and the followings unread

1. Yes and no

Its a architectural concept, the point of these is to get a look and feel of the design out on the canvas that other artists can use to keep art consistent.

2. I dare you to try to get isometric assets up to scale with the TS tile size, lets see how you manage. #Tongue

3.
Montauk:
The Montauk is Nod’s mobile command centre. Commander Slavik and his crew use it to travel between battles. Capable of burrowing underground, the Montauk typically remains safely away from the battlefield so as not to endanger the command crew. However, certain conditions can cause the Montauk to enter the battlefield. If this should happen, it is imperative that the Montauk be protected at all costs.
- Tiberian Sun manual



4. And? RA2 is full of beta stuff in FMV's, FMV's are made early on.

5.Random dodecahedron's to contain stuff are random dodecahedron's to contain stuff...

_________________
Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite

Back to top
View user's profile Send private message Visit poster's website
Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue Apr 28, 2015 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I still remember 1999 when played TS
always thought that crate was some sort of "bee hive nest"
and some shit would attack me if it go near it Very Happy

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


Back to top
View user's profile Send private message
Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Wed Apr 29, 2015 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is a mission in firestorm where the montauk appears near a tunnel during a mission. Perhaps this implies that Nod tunnel networks dump out in various spots along a route. Not to mention the hangar that the Scrin vessel was in was gated off and opened up into an area.

_________________
You come for the modding but you stay for the Crap Forum.

Back to top
View user's profile Send private message Skype Account
Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Apr 30, 2015 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah I remember that with screen ship
one of my fav scenes to be honest, too bad they didn't make
video of Vega crashing it #Tongue

theres another sillines within one FMV, the video that
shows disruptors and banshees going to rocky helipads
there is Ion Storm above clearly seen, yet banshees fly Very Happy

lets not forget Titan units, in FMV's and concept arts their leggs are
like humans (knee forward), yet in game they have reversed leggs

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


Back to top
View user's profile Send private message
Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sat May 23, 2015 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

here are 5 more

Tick tank has 2 turrets in renders but in game just 1

Mobile stealth generator should be at least 3x bigger

in EMP video, EMP cannon looks like barrel not some futuristic cannon, and also you can clearly see Anti Tank - Tanks (like germans in RA2) going there

in some renders Droppods should have look like ordinary "star trek" torpedo-pods, yet at the end they made it "flovery"

Cyborg, has 2 weapons, a right arm has machine gun, left arm has errr dunno in english how you call it, a 1 bullet exploder gun

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


Back to top
View user's profile Send private message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat May 23, 2015 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Exley wrote:
in some renders Droppods should have look like ordinary "star trek" torpedo-pods, yet at the end they made it "flovery"

I'm guessing you meant flowery.
I don't think that the ingame drop pods are actually "different", but they look different because you can still see the air breaks attached. The air breaks most likely are supposed to detach just before the drop pod hits the ground and they already are detached when you see them in the FMV, while ingame the air breaks never detach because it was too complicated to animate at the time.

_________________

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID YouTube User URL Facebook Profile URL
[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sun May 24, 2015 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Exley wrote:
here are 5 more
in EMP video, --- you can clearly see Anti Tank - Tanks (like germans in RA2) going there

No, they are artilleries in undeployed mode.

_________________
Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

Back to top
View user's profile Send private message Skype Account
addseo1118
Civilian


Joined: 27 Apr 2015

PostPosted: Wed May 27, 2015 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Red Alert is immortal game.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1439s ][ Queries: 11 (0.0076s) ][ Debug on ]