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[SOLVED] Appear in waypoint when buy light infrantry
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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Mon May 25, 2015 8:12 pm    Post subject:  [SOLVED] Appear in waypoint when buy light infrantry Reply with quote  Mark this post and the followings unread

Hi again, as I can do so when buying these soldiers are not born of the hand but a specific point

i need to do this: when player buy infantry, this infantry must appear in specific waypoint and not in hand of nod or gdi barracas.

I try do that using triggers but i have problems, anyone have a idea?


Last edited by defcom on Fri Jun 12, 2015 5:14 pm; edited 1 time in total

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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Mon May 25, 2015 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I followed a guide and I did it in this way:

1) Define Players Start and waypoints:


0  = Payer 1 start
1  = Player 2 start
21 = Appear infantry
22 = Move to this waypoint


2) Create TASKFORCE



3) Create SCRIPT



4) Create TEAMTYPE



5) Create TRIGGER



So, when i buy one light infantry one more appear in waypoint 21, but ¡¡¡ now i have two problems:

1) First, this trigger only works the first time, when i buy the second light infantry nothing happens.
2) Second, i need destroy or desappear the light infantry appearing in hand of nod.



Thanks.
GL.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue May 26, 2015 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

A War Factory will refund the player if the unit can't drive out of the factory properly, I believe a MovementRestricted key might be able to do this, I don't know if that's the case with the barracks, of course you'd be getting the light infantry for free then. Might be possible via a fake invisible infantry that spawns from the hand of Nod and is immediately recruited to leave the map?

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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Tue May 26, 2015 3:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Morpher can you explain me what you try to say me please. i dont understand you =(


PD: On Locomotive was reading , what it is and how i can use  ?

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Tue May 26, 2015 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
1) First, this trigger only works the first time, when i buy the second light infantry nothing happens.

Set the "Type (modifies all attached Tags!):" as "2 - Repeating". Then the trigger will always fire when the conditions are met unless/until disabled by an other trigger.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 26, 2015 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Note: all this is only working reliable with the cncnet version of TS, using the Spawn1 - 8 houses.
Currently you use Nod as House for the Trigger, which will cause the game to crash when you play this map with GDI players only.

Only the cncnet version prevents the crash.

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