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[4] Terminal Insanity
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 06, 2015 12:40 pm    Post subject:  [4] Terminal Insanity Reply with quote  Mark this post and the followings unread


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Last edited by Crimsonum on Sun Apr 14, 2019 7:54 am; edited 3 times in total

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Nordos
Cyborg Cannon


Joined: 10 Jan 2012
Location: Germany, Berlin

PostPosted: Sat Jun 06, 2015 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks to be somewhat confusing at first Very Happy It should offer a lot of tactical play (especially regarding hit and run, since you can escape via tunnels pretty fast. Maybe a map with a good Synergy regarding STanks?).
Just a question though. Am I correct if I assume that the tunnels facing the middle in front of the red tiberium cross over half the map?
Are there no trains?


Well, the map layout looks very interesting Smile Good work!

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So, yeah, I've created a new acc. 'cause no one could remember Ordosherrscher - and I didn't like that name anyway.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 06, 2015 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nordos wrote:
Just a question though. Am I correct if I assume that the tunnels facing the middle in front of the red tiberium cross over half the map?


Correct. They run through the middle and connect to the opposite corner.

Nordos wrote:
Are there no trains?


There is one (it's visible at the north base) that runs through the map. It should take a while to figure the whole pattern. I had to give it 3 individual scripts because I couldn't fit all the actions in one #Tongue Also, yeah, you can transport infantry with it. Originally I wanted to add more than one train but I was afraid of what might happen if they collided.

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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Sat Jun 06, 2015 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks impressive.

How is the AI pathfinding? #Tongue

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Tales of War

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