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Explosions for everyone
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jun 19, 2015 8:00 pm    Post subject:  Explosions for everyone
Subject description: WARNING! A lot of .GIFs
Reply with quote  Mark this post and the followings unread

EDIT: this thread is for scrap/unused explosion animations now, so no more requests. I'm not open for suggestions unless I ask for them.

Attached animations are for public usage, please remember to credit when used.



exp_large01_render02.gif
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 Viewed:  23370 Time(s)

exp_large01_render02.gif



fire_large01_shorter01.gif
 Description:
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 Viewed:  23369 Time(s)

fire_large01_shorter01.gif



fire_large01_constant01.gif
 Description:
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fire_large01_constant01.gif



fire_large01_render02.gif
 Description:
 Filesize:  13.27 KB
 Viewed:  23369 Time(s)

fire_large01_render02.gif



Last edited by DonutArnold on Tue Dec 08, 2015 10:24 am; edited 4 times in total

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PillBox20
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Joined: 28 Sep 2013
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PostPosted: Fri Jun 19, 2015 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oil explosion. May be from Oil Derrick, oil barrels.
As you like it and which one works best.
Size 100x100 pixels max size.
Not looping.
Lenght 20-30 frames.
Thank you!! Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jun 19, 2015 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nuclear explosion with mushroom cloud
-as big as possible of about 1000x1500pixel (downsizing can be done later to fit into mods)
-as realistic as possible and many frames (something around 100-500 frames, shortening the anim can still be done or played faster by using a high Rate in art.ini)

Right now there is no public nuke explosion available and the only choices are the small TD or rather ugly RA2 nuke.
So i think many would benefit from such an anim.

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kenosis
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PostPosted: Fri Jun 19, 2015 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

vote for nuke anim

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DonutArnold
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PostPosted: Fri Jun 19, 2015 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jesus LKO Laughing

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Fri Jun 19, 2015 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Right now there is no public nuke explosion available


There are. Remus made three variants of a nukeanim - one has it's colors tweaked in Apollo's complete RA2 anim replacement pack, but noidea where there were originally released - there was also a guy who made a shitty nukeanim with like 200 frames for TS, released somewhere in TibWeb IIRC, Tony had some really crude ones when he tried with animations... hell Mig even made two - his nukeanim experiment from the "welcome to FumeFX" thread made around 2011 is also free to convert besides he also made that nukeanim with the shockwave-overlap issue you specifically even commented on.

The ludicrous amount of frames are nonsense anyway. Such an animation would be megabytes-big with a lag spike when loaded up and jarry edges at the right.

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Darkstorm
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PostPosted: Sat Jun 20, 2015 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

A flamethrower animation kind of like the one used in MO would be nice (not saying copy it, but something useful for that kind of weapon).

EDIT: I guess this is technically asking for two pieces, a projectile and explosion.  I guess I could use the last small flame GIF as a projectile so I guess I'd like a fiery blast explosion if I've got to choose.

EDIT2: Because apparently I can't read, no looping, scale should be about a cell in size not sure how that translates in SHP size, frames should be about average. Sorry I'm not very good with details, I'm not looking for anything very specific though.

Last edited by Darkstorm on Sat Jun 20, 2015 7:03 am; edited 1 time in total

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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Sat Jun 20, 2015 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

A growing circular grid. (Probably blue turning white) - For a Radar Scan Animation. Probably something as big that can fit around a 5x5 cell radius.

Like the effect you see with Radar Scan in Generals.

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Sat Jun 20, 2015 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Darkstorm wrote:
*snip*


No anim shown in the original post are suitable to be a projectile. I'm tempted to say tho that this is the most useful idea made, because I only know about one nice looking flamethrower trailer iirc on TibWeb.

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Lin Kuei Ominae
Seth


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PostPosted: Sun Jun 21, 2015 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
A growing circular grid. (Probably blue turning white) - For a Radar Scan Animation. Probably something as big that can fit around a 5x5 cell radius.

You can do this in GIMP or even windows paint, since this is just some lines and circles in a plain color.
Nothing for which you would have to use particles, noise maps, smoke anims, debris and other fancy 3D stuff

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DonutArnold
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PostPosted: Mon Jun 22, 2015 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

@Atomic_Noodles: Your request actually wasn't related to explosions/fire at all, but here ya go:



radar_scan01_render01.gif
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 Viewed:  23150 Time(s)

radar_scan01_render01.gif



radar_scan01.zip
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 Filename:  radar_scan01.zip
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DonutArnold
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PostPosted: Mon Jun 22, 2015 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's a poor test render of nuke, perhaps someone will find some use for it:



nuke02_render01.gif
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nuke02_render01.gif



nuke02_test.zip
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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Mon Jun 22, 2015 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I fear that the anti-aliasing around the edges will be a pain to remove/fix.

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Aro
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Joined: 10 Sep 2006

PostPosted: Mon Jun 22, 2015 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Radar scan is really nifty. I'll find use for that myself. Smile

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Algerian Major
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PostPosted: Mon Jun 22, 2015 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Mon Jun 22, 2015 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
I fear that the anti-aliasing around the edges will be a pain to remove/fix.


Code:
explosion:
   donutnuke: donutnuke
      BlendMode: Additive


No more issues with edges. #Tongue

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G-E
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Joined: 09 Feb 2015

PostPosted: Mon Jun 22, 2015 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make another smokey shrapnel explosion suitable for a collapsing building (similar to your first one but black/gray smoke) and render it on a white background please Smile

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Gangster
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PostPosted: Mon Jun 22, 2015 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Mig Eater wrote:
I fear that the anti-aliasing around the edges will be a pain to remove/fix.


Code:
explosion:
   donutnuke: donutnuke
      BlendMode: Additive


No more issues with edges. #Tongue


I approve this statement

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DonutArnold
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PostPosted: Mon Jun 22, 2015 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Second test render without AA



nuke02_render02.gif
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 Viewed:  23057 Time(s)

nuke02_render02.gif



nuke02_render02.zip
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 Filename:  nuke02_render02.zip
 Filesize:  1.55 MB
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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon Jun 22, 2015 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any chance you could recreate the pre-release RA2 nuke explosion?  I think Tomson has some footage of it in his thread.

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DonutArnold
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PostPosted: Mon Jun 22, 2015 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

@LKO: here's your nuke, in size 400x760 and 100 frames though



nuke02_render03.gif
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 Viewed:  23032 Time(s)

nuke02_render03.gif



nuke02_render03.zip
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 Filename:  nuke02_render03.zip
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EVA-251
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Also Known As: evanb90
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PostPosted: Mon Jun 22, 2015 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good color selection and feels like an appropriate length for a nuke. I like it.

edit: as I make a comment about it's size, you post a super-sized version. XD

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Graion Dilach
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PostPosted: Mon Jun 22, 2015 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Impressive work. Good job.

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EVA-251
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PostPosted: Mon Jun 22, 2015 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread


I like it.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
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PostPosted: Mon Jun 22, 2015 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
@LKO: here's your nuke, in size 400x760 and 100 frames though

looks really good, though i have few points of criticism (as always  Very Happy )
-at the start till frame 13 there are these yellow spheres popping up like bubbles. They look very odd imo. Better would be one single big NUKEBALL similar center which quickly expands and then changes into the smoke column.
-the start looks more like a slow burning object (due to the bubbles) than a big blast going off in milliseconds.
-the initial blast should be quicker expanding and the ascending smoke column should last much longer (the current one has a similar cartoonish effect like the RA2 nuke due to the fast disappearing smoke)
-there is no smoke column. A nuke leaves a visible thin column of dark smoke in the center, while yours only has the ascending fire cloud (such fire clouds without a column are also more common for big gas explosions)
-the initial explosion should be pure bright white and no darker smoke visible until for example the 10th frame. Then the bright color should fade quickly back to the ones you used. Later an animated alpha image can be added to increase the bright explosion effect.
-the smoke and flames could have more smaller details. right now they look like zoomed in flames, not like countless tiny flames cumulating into a huge inferno from a nuke explosion. The scaling between the flames/smoke is just not fitting compared to the size of the whole anim.

The current one is imo better suited for a huge gas explosion than a nuke.

here's an example which i find very useful as it has already a similar perspective



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DonutArnold
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PostPosted: Mon Jun 22, 2015 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better coming up, and I won't touch this anymore because I want to get started with other explosions. I can send you the .blend file if you want to improve it.

Note: I'll upload the bigger one as soon as it is rendered, so here's the smaller one



nuke02_render05.gif
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 Viewed:  22966 Time(s)

nuke02_render05.gif



Render05.zip
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 Filename:  Render05.zip
 Filesize:  1.97 MB
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DonutArnold
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PostPosted: Mon Jun 22, 2015 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

And the bigger one in a .zip



nuke02_render04.zip
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 Filename:  nuke02_render04.zip
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DonutArnold
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PostPosted: Mon Jun 22, 2015 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also mininuke #Tongue



nuke02_render06.gif
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nuke02_render06.gif



mininuke02.zip
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
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PostPosted: Mon Jun 22, 2015 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

much better. Smile
DonutArnold wrote:
Also mininuke #Tongue

the fine small details from this applied to the scale of the big nuke would be perfect.

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FurryQueen
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PostPosted: Tue Jun 23, 2015 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a wonky nuke animation, but I like it! So, DA, thought about doing some RA3-esque animations? Some of those are pretty cool. #Tongue

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deathreaperz
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PostPosted: Tue Jun 23, 2015 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe we are also need Green Nano Beam Explosion, the size is maybe same like EXPLOLRG :/

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DonutArnold
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PostPosted: Tue Jun 23, 2015 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't have the original version of exp01_render02.gif, so here's something similar



exp01_render01.gif
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 Viewed:  22903 Time(s)

exp01_render01.gif



exp01_render01.zip
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 Filename:  exp01_render01.zip
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Allied General
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PostPosted: Tue Jun 23, 2015 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking sweet  Cool

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Graion Dilach
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PostPosted: Tue Jun 23, 2015 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could we get exp01 in ~1.5 size?

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=======================
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Exley
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PostPosted: Thu Jun 25, 2015 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

(TS) World Altering Missile explosion would be nice Very Happy
even if not covering whole 512x512

but maybe the size of RA2 storm radius or 1.5x of it

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G-E
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Joined: 09 Feb 2015

PostPosted: Thu Jun 25, 2015 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

If we're upsizing exp01, can we get some black smoke at the end? Smile

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DonutArnold
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PostPosted: Thu Jun 25, 2015 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

@Symphonic: If it's similar to one I just made then maybe, but if not then I won't, takes too much time.

@FurryQueen: Perhaps, what do you have on your mind?

@PillBox20 & Darkstorm & deathreaperz & Exley: References, please

@Graion Dilach & @G-E: Here ya go, both with and without smoke so you can blend them together if needed.



exp01_render03.gif
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 Filesize:  226.31 KB
 Viewed:  22764 Time(s)

exp01_render03.gif



exp01_render02.gif
 Description:
 Filesize:  306.95 KB
 Viewed:  22764 Time(s)

exp01_render02.gif



exp01_render02.zip
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 Filename:  exp01_render02.zip
 Filesize:  765.09 KB
 Downloaded:  393 Time(s)


exp01_render03.zip
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 Filename:  exp01_render03.zip
 Filesize:  541.71 KB
 Downloaded:  374 Time(s)


Last edited by DonutArnold on Thu Jun 25, 2015 8:51 am; edited 1 time in total

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DonutArnold
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PostPosted: Thu Jun 25, 2015 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

@G-E: Smokey!



exp01_render04.gif
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exp01_render04.gif



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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Jun 25, 2015 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread


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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Thu Jun 25, 2015 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Thu Jun 25, 2015 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
@FurryQueen: Perhaps, what do you have on your mind?

Let me play it again and I'll let you know.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Jun 26, 2015 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Something like as seen here in this MO screenshot in form. I assume it won't look nearly as cartoonish though, not that I care that much whether it is or not. As Graion said, the community really doesn't have any good flamethrower animations.



(The image belongs to LordCesare, posted on page 9 of the MO screenshot thread.)

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Jun 26, 2015 6:21 am    Post subject: Reply with quote  Mark this post and the followings unread

tomsons26lv wrote:
DonutArnold wrote:
@Symphonic: If it's similar to one I just made then maybe, but if not then I won't, takes too much time.

Nothing like it
https://picasaweb.google.com/113361105083292812413/RedAlert2VideoArchive?noredirect=1#5960016112469066050
starts @0:28


Only quality vid of it i have is on the Collector's Edition DVD
IM me on Skype if your interested in it.


I would doubt blender has capability to mimic well that given the texturing detail styles it has going on (especially smoke...)
Interesting thing however I realised now from that shot, it is using the TS anim.pal for all the anims at that point including the nuke before the palette redo.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sat Jun 27, 2015 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
Exley: References, please


well on youtube you can find Tiberian sun NOD ending (not firestorm)
and see what explosion does, sort of huge ring leaving green smoke
which was basically Ion Storm, but for game sake you can compare it to
C&C Generals when you drop that Oil bomb and everything goes in smokes
on large radius

dunno how else to say it
maybe LKO can be more linguisticly accurate Very Happy

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sat Jun 27, 2015 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jun 27, 2015 7:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice, I will play with them when I finish my cliffs Smile

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Sun Jun 28, 2015 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

These are baller. Well done.

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VW 2
Cyborg Soldier


Joined: 28 Sep 2008
Location: Denmark

PostPosted: Mon Jun 29, 2015 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could anyone post a SHP'ified version of these animations? I'm too lazy to do it myself. Sexy explosions by the way.

Also is there any chance you could replicate the Tiberian Sun beta explosions?

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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Mon Jun 29, 2015 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

VW 2 wrote:
Could anyone post a SHP'ified version of these animations? I'm too lazy to do it myself. Sexy explosions by the way.

Also is there any chance you could replicate the Tiberian Sun beta explosions?


Yeah, if I remember correctly, you can replicate them by photoshopping photorealistic explosions onto screenshots.  Laughing Westwood cheated yo.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jul 07, 2015 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Random explosion



nano_exp01_render01.gif
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nano_exp01_render01.gif



nano_exp01_render01.zip
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 Filesize:  75.97 KB
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