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 Forum index » Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Need triggering assist
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deathreaperz
Commander


Joined: 20 May 2013
Location: Creativity Corp, ID Division

PostPosted: Wed Aug 05, 2015 2:00 pm    Post subject:  Need triggering assist Reply with quote

Hello guys, i just wanna make conditions like:

Psychic Beacon detected, dont destroy controlled buildings, when we attack controlled buildings, shows repeating warning text trigger.

When PsyB is destroyed, "dont destroy controlled buildings" triggers is disabled

How to do it?
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Aug 05, 2015 3:08 pm    Post subject: Reply with quote

By opening the map editor and looking at the trigger options and spending 5 min to see what options you have.

Events like
-"6 Attacked by any house"
-"7 Destroyed by any house"
and Actions like
-"11 Text Trigger... Display the text identified by the label in Tutorial.ini."
-"54 Disable Trigger"
should be self-explanatory enough.

Then use logical reasoning to apply them in the correct way.
e.g.
Psychic Beacon, Event "7 Destroyed by any house" , Action "54 Disable Trigger" Name_Of_The_Attacked_House_Trigger
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deathreaperz
Commander


Joined: 20 May 2013
Location: Creativity Corp, ID Division

PostPosted: Thu Aug 06, 2015 1:19 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
By opening the map editor and looking at the trigger options and spending 5 min to see what options you have.

Events like
-"6 Attacked by any house"
-"7 Destroyed by any house"
and Actions like
-"11 Text Trigger... Display the text identified by the label in Tutorial.ini."
-"54 Disable Trigger"
should be self-explanatory enough.

Then use logical reasoning to apply them in the correct way.
e.g.
Psychic Beacon, Event "7 Destroyed by any house" , Action "54 Disable Trigger" Name_Of_The_Attacked_House_Trigger

Thanks LKO!

Anyway, is there any ways to make Action Trigger "Flash Team" and "Flash Building Type" properly? Because they won't flash
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