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About lightpost's AlphaImage
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mteechan
Vehicle Driver


Joined: 07 Aug 2015

PostPosted: Thu Aug 27, 2015 7:34 am    Post subject:  About lightpost's AlphaImage Reply with quote  Mark this post and the followings unread

Following the instructions on http://modenc.renegadeprojects.com/AlphaImage , I downloaded the original alphatst.shp and placed it directly in the game directory. But so far I haven't seen any lighted lightpost in any maps. What else should I do?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 27, 2015 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Are you sure you read the article?
modenc wrote:
Using Alpha Images

Using an alpha image is fairly easy: First of all, you need the actual image. Create it, turn it into an SHP, and store it your expand(md)##.mix. Once you have that, just put AlphaImage=yourAlphaImageFileName (without the .shp extension) on your object, and everything should be fine.

The original, unused, lightpost alpha image [..] is included in the game. It seems, however, to be wrongly named (sibmlr.shp).

So using AlphaImage=SIBMLR should be enough already.

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mteechan
Vehicle Driver


Joined: 07 Aug 2015

PostPosted: Thu Aug 27, 2015 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Are you sure you read the article?
modenc wrote:
Using Alpha Images

Using an alpha image is fairly easy: First of all, you need the actual image. Create it, turn it into an SHP, and store it your expand(md)##.mix. Once you have that, just put AlphaImage=yourAlphaImageFileName (without the .shp extension) on your object, and everything should be fine.

The original, unused, lightpost alpha image [..] is included in the game. It seems, however, to be wrongly named (sibmlr.shp).

So using AlphaImage=SIBMLR should be enough already.


It didn't work.

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