Posted: Mon Oct 26, 2015 10:36 am Post subject:
Custom Missile Problem
Subject description: Warhead didn't show
hello ... i want to ask, i have a problem with custom missile ... they didn't explode or something when landed on the ground. what should i do to make 'em explode (make warhead works). thank you
[RMISL]
UIName=Name:DMISL ; doesn't matter
Name=Radiation Missile
Image=BSUBMISL
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=20
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here. SJM
AuxSound1=BoomerAttack1
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
trainable=yes
FlyBack=true
DontScore=yes
Missile.Custom=yes
Missile.PauseFrames=10
Missile.TiltFrames=100
Missile.PitchInitial=1
Missile.PitchFinal=1.0
Missile.TurnRate=0.05
Missile.RaiseRate=1
Missile.Acceleration=1.0
Missile.Altitude=768
Missile.Damage=100
Missile.EliteDamage=150
Missile.BodyLength=128
Missile.LazyCurve=no
Missile.Warhead=RadBombWH
Missile.EliteWarhead=RadBombWH
ok fix it... the warhead has showed ... but, the Radiation (Green Cells like Deployed Desolator) ain't showup ... is it possible to add "IsRadEruption=no and RadLevel=xx" in RadBombWH Warhead? ... since "Custom.Missile" is irreconcilable with "Primary=" to give the missile weapon (which contains IsRadEruption=no and RadLevel=xx for shown The Radiation)... I tried, and voilaa Game Crashed ... Last edited by Ricknewbie on Wed Nov 11, 2015 9:36 am; edited 1 time in total QUICK_EDIT
How? What was the problem?
Make this topic useful in case anyone in future has the same issue. _________________ SHP Artist of Twisted Insurrection: Nod buildings
is it possible to add "IsRadEruption=no and RadLevel=xx" in RadBombWH Warhead? ... since "Custom.Missile" is irreconcilable with "Primary=" to give the missile weapon (which contains IsRadEruption=no and RadLevel=xx for shown The Radiation)... I tried, and walaaa Game Crashed ...
What happens when the missile gets a DeathWeapon and this one using radiation?
Or a Range=0.5 normal weapon, so the missile fires a millisecond before impact the radiation weapon. _________________ SHP Artist of Twisted Insurrection: Nod buildings
*** Aircraft Type ***
[RMISL]
UIName=Name:DMISL ; Doesn't matter
Name=Radiation Missile
Image=BSUBMISL
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=20
Owner=YuriCountry
OmniFire=yes
Cost=50
Points=18;20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here. SJM
AuxSound1=BoomerAttack1
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
trainable=yes
FlyBack=true
DontScore=yes
ImmuneToRadiation=yes
Missile.Custom=yes
Missile.PauseFrames=10
Missile.TiltFrames=100
Missile.PitchInitial=1
Missile.PitchFinal=1
Missile.TurnRate=0.05
Missile.RaiseRate=1
Missile.Acceleration=1.0
Missile.Altitude=768
Missile.Damage=125
Missile.EliteDamage=150
Missile.BodyLength=128
Missile.LazyCurve=no
Missile.Warhead=DummyWarhead
Missile.EliteWarhead=DummyWarhead
Primary=RadCollision
DeathWeapon=RadCollision ; Doesn't matter
*** Weapons ***
[RadCollision]
Damage=150
Range=1.1 ; can not be lower than this, can caused bug
Projectile=RadCollisionP
Warhead=RadBombWH
IsRadEruption=no
RadLevel=450 ; up to you (100-500)
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