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Custom Missile Problem
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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Mon Oct 26, 2015 10:36 am    Post subject:  Custom Missile Problem
Subject description: Warhead didn't show
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hello  Smile  ... i want to ask, i have a problem with custom missile ... they didn't explode or something when landed on the ground.  what should i do to make 'em explode (make warhead works). thank you  Smile

[RMISL]
UIName=Name:DMISL ; doesn't matter
Name=Radiation Missile
Image=BSUBMISL
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=20
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys ; Sparks don't work well here.  SJM
AuxSound1=BoomerAttack1
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
trainable=yes
FlyBack=true
DontScore=yes
Missile.Custom=yes
Missile.PauseFrames=10  
Missile.TiltFrames=100
Missile.PitchInitial=1
Missile.PitchFinal=1.0
Missile.TurnRate=0.05
Missile.RaiseRate=1
Missile.Acceleration=1.0
Missile.Altitude=768
Missile.Damage=100
Missile.EliteDamage=150
Missile.BodyLength=128
Missile.LazyCurve=no
Missile.Warhead=RadBombWH
Missile.EliteWarhead=RadBombWH

[RadBombWH]
Verses=200%,100%,100%,60%,55%,50%,85%,50%,15%,100%,100%
InfDeath=7
Radiation=yes
CellSpread=7
WallAbsoluteDestroyer=yes
Wood=yes
Wall=yes
Tiberium=yes
Conventional=yes
Rocker=no
AnimList=MININUKE
ShakeXlo=1
ShakeXhi=1
ShakeYlo=5
ShakeYhi=5
Deform=10%
DeformThreshhold=300
ProneDamage=70%

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Mon Oct 26, 2015 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you remember to add warhead and missile to the correct lists?

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Mon Oct 26, 2015 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

yup .. missile at [Aircrafttypes] and RadBombWH at [Warheads] ...  Sad

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Tue Oct 27, 2015 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

ok fix it... the warhead has showed ... but, the Radiation (Green Cells like Deployed Desolator) ain't showup ... is it possible to add "IsRadEruption=no and RadLevel=xx" in RadBombWH Warhead? ... since "Custom.Missile" is irreconcilable with "Primary=" to give the missile weapon (which contains IsRadEruption=no and RadLevel=xx for shown The Radiation)... I tried, and voilaa Game Crashed ...  Sad

Last edited by Ricknewbie on Wed Nov 11, 2015 9:36 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 27, 2015 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Ricknewbie wrote:
ok fix it

How? What was the problem?
Make this topic useful in case anyone in future has the same issue.

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Tue Oct 27, 2015 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ricknewbie wrote:
is it possible to add "IsRadEruption=no and RadLevel=xx" in RadBombWH Warhead? ... since "Custom.Missile" is irreconcilable with "Primary=" to give the missile weapon (which contains IsRadEruption=no and RadLevel=xx for shown The Radiation)... I tried, and walaaa Game Crashed ...  Sad


Sorry it is not possible to add radiation to Ivan Bombs, Animations and Spawned Missiles because their warhead are directly on Units/General Settings and has no weapon. But moving them to Warheads was discussed on Ares.dll before, not sure will it be implemented.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 27, 2015 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

What happens when the missile gets a DeathWeapon and this one using radiation?
Or a Range=0.5 normal weapon, so the missile fires a millisecond before impact the radiation weapon.

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Tools
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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Fri Oct 30, 2015 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

alright .. finally  Smile

Code:
*** Aircraft Type ***
[RMISL]
UIName=Name:DMISL ; Doesn't matter
Name=Radiation Missile
Image=BSUBMISL
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=20
Owner=YuriCountry
OmniFire=yes
Cost=50
Points=18;20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10   ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys   ; Sparks don't work well here.  SJM
AuxSound1=BoomerAttack1
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
trainable=yes
FlyBack=true
DontScore=yes
ImmuneToRadiation=yes
Missile.Custom=yes
Missile.PauseFrames=10  
Missile.TiltFrames=100
Missile.PitchInitial=1
Missile.PitchFinal=1
Missile.TurnRate=0.05
Missile.RaiseRate=1
Missile.Acceleration=1.0
Missile.Altitude=768  
Missile.Damage=125
Missile.EliteDamage=150
Missile.BodyLength=128
Missile.LazyCurve=no
Missile.Warhead=DummyWarhead
Missile.EliteWarhead=DummyWarhead
Primary=RadCollision
DeathWeapon=RadCollision ; Doesn't matter

*** Weapons ***
[RadCollision]
Damage=150
Range=1.1 ; can not be lower than this, can caused bug
Projectile=RadCollisionP
Warhead=RadBombWH
IsRadEruption=no
RadLevel=450 ; up to you (100-500)

*** Projectiles ***
[RadCollisionP]
Proximity=no
Image=BSUBMISL
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

*** Warheads ***
[RadBombWH]
Verses=200%,100%,100%,80%,65%,60%,85%,50%,15%,100%,100%
InfDeath=7
Radiation=yes
CellSpread=6
PercentAtMax=.40
WallAbsoluteDestroyer=yes
Wood=yes
Wall=yes
Sparky=no
Tiberium=yes
AnimList=MININUKE
ShakeXlo=1
ShakeXhi=1
ShakeYlo=5
ShakeYhi=5
ProneDamage=70%

Last edited by Ricknewbie on Fri Oct 30, 2015 10:59 am; edited 1 time in total

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Fri Oct 30, 2015 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread


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