detail is cool ... there are fence and anchor too ... but, this voxel will overwrite preexisting, right? ... what if change the name, and add the new name to art.ini or artmd.ini .... so you can change the image of Dreadnought at Rules.ini, if you missing the elder one ... rather than removed/deleted from the directory ... hehehe
*** Art ***
[DRED]
Cameo=DREDICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=30,43,92
[DREDBIG]
Cameo=DREDICON ; up to you if you wanna create new one
Voxel=yes
Remapable=yes
PrimaryFireFLH=30,43,92 ; must be more than up there
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Nov 03, 2015 5:04 pm Post subject:
IMO, the Dreadnought needs some work.
I'm guessing you double-sized it, then went in and smoothed out the blockiness. You did a good job with this, but there is room to add a ton of finer details- IE radar, antennae, secondary weapons turrets, CIWS.
Hull normals could use a little love, though I wouldn't blame you if you said "ztype it", because it is a time-consuming process to find the proper normals for a complex hull shape. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
I'm guessing you double-sized it, then went in and smoothed out the blockiness. You did a good job with this, but there is room to add a ton of finer details- IE radar, antennae, secondary weapons turrets, CIWS.
Hull normals could use a little love, though I wouldn't blame you if you said "ztype it", because it is a time-consuming process to find the proper normals for a complex hull shape.
Maybe later completed yet some details .
This alpha version dred for my mod . QUICK_EDIT
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