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A question regarding AI Control
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tgspy
Civilian


Joined: 19 Nov 2015

PostPosted: Thu Nov 19, 2015 1:04 am    Post subject:  A question regarding AI Control Reply with quote  Mark this post and the followings unread

First off, when it says AI control, does it mean that you can control the ai, therefore you can control an enemy, or is it the AI controls you? Secondly, is it possible to get it to work with MO 3.0? I've got the absolute latest Ares dev version and I really would like to know. Thanks

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Thu Nov 19, 2015 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

AI control means the AI takes over your base and units and starts building and repairing on its own. It's not a feature, it's merely for debugging purposes. That is, the player taken over will then behave like any other AI player.

Why would you want to enable this on MO? It wouldn't work in multiplayer matches, and it won't solve the difficult missions for you. #Tongue

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Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Thu Nov 19, 2015 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe he wants the ai to act as a Sub commander, whatever the word for it is, so that he can still order things around but there is an ai doing the same thing? Otherwise I have no clue.

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tgspy
Civilian


Joined: 19 Nov 2015

PostPosted: Fri Nov 20, 2015 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I honestly wanted it so that I could control the ai and plan an attack on a base for screenshot purposes and the like, sorta like just changing the team on a unit so that it's hostile, but you can still control it

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 20, 2015 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

For that you create a singleplayer (test)map
then simply give all houses in the map PlayerControl=yes

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tgspy
Civilian


Joined: 19 Nov 2015

PostPosted: Sat Nov 21, 2015 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

How would one go about doing that? I'm not used to mucking with map files, I only work in the rules file primarily

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