Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 4:05 pm
All times are UTC + 0
Armoured Trains
Moderators: Mig Eater
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Dec 05, 2015 2:12 pm    Post subject:  Armoured Trains Reply with quote  Mark this post and the followings unread

It's now been a month since I started clearing the backlog of D-day units and in that time I've managed to post roughly a quarter of them, so at this rate I should be done by February! Spending the next three months doing nothing but posting units is a daunting thought tho. So I'm going to cutback and focus on the remaining Japanese units, I'll post some other sides units sporadically as my mood changes but most will have to wait until after the release of v3.8. Now with the bad news over with lets move on to some fun stuff Very Happy

Trains have been a part of D-day since the beginning of the mod, train tracks being the first new terrain ever made for D-day. Over the years the graphics have been improved several times but they have always been used as simple map decorations. With the latest evolution of D-day's trains though you can now build and control your own armoured train units!  



Click to enlarge


Click of the unit names to visit their D-day wiki page for more information & pictures.


Train Yard



The Train yard is a Tech building that is only available on specific maps, once captured it gives the player the ability to build armoured trains.



Tatra T18



The Tatra T18 was a Czech armoured draisine built in 1925 for the Polish army. Based on the T14 cargo draisine, it was fitted with an armoured body and a turret equipped with two 7.92mm machine guns. The Polish were unhappy with the design owing to it's weak engine and slow acceleration, changing the engine would however require a complete redesign of the chassis. Nevertheless a further nine unarmoured chassis where ordered in April 1927 with the intention of building the armoured bodies in Poland, but it is unknown if this was accomplished. During the annexation of Czechoslovakia and Poland the Germans captured several T18s, they were then incorporated into the Wehrmacht and used until they were worn out.



Heavy Infantry Armored Car S.Sp



The Schwerer Schienenpanzer (Heavy Rail Tank) class of armoured train cars were built by Steyer in 1944 for the Deutsche Reichsbahnin. Although designed to operate in a train with up to 20 other S.Sp cars, they were also capable of operating independently. They were mainly deployed to the Balkans to patrol for partisans attempting to sabotage the rail network. This is the Infantry variant of the S.Sp design, equipped with a long range radio and heavy machine guns.



Heavy Artillery Armored Car S.Sp



This artillery variant of the Schwerer Schienenpanzer (Heavy Rail Tank) was fitted with the turret from the Panzer III Ausf.N and equipped with a 75mm KwK 37 L/24. It was designed to provide high explosive fire support for a S.Sp train but it could also operate independently.



Heavy Anti-Aircraft Armored Car S.Sp



By 1945 the Allied air forces had gained air superiority over Europe, with the loss of air cover it became extremely difficult for Germany to move any troops and supplies without gaining the attention of the Allied air force who where attacking every truck and train they could find. In an attempt to combat this threat a project was started to fit the Schwerer Schienenpanzer with a 20mm Flakvierling 38 Anti-Aircraft gun. No photographs of this variant have been found and it is unknown if any were completed before the end of the war.

_________________



Last edited by Mig Eater on Tue Dec 08, 2015 10:37 am; edited 1 time in total

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sat Dec 05, 2015 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow, my respect MigEater : )
I see a complex work with the rails o.o

I love your work...

_________________
https://www.moddb.com/mods/global-crisis
https://www.patreon.com/scipcion

Back to top
View user's profile Send private message Facebook Profile URL
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Dec 05, 2015 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, very nice work with the tracks and track accesories Smile

_________________


Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Dec 06, 2015 7:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, and you keep forgetting about this one.

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Dec 06, 2015 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Schwerer Gustav was just a joke #Tongue It's not possible to implement into the game, at best it can be used as a map decoration.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Dec 06, 2015 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent as always.

My only complain would be that the track sleepers/ties could be a tad closer.
Right now you have about 7 sleeper on a straight horizontal track segment. I would suggest to double them to something around 14 sleeper.
When looking at real tracks, the gap between 2 sleeper is like 2 times the width of a single sleeper.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Dec 06, 2015 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

very lovely work! and those trains are cute. XD

_________________
Delirium..

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Dec 07, 2015 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:

My only complain would be that the track sleepers/ties could be a tad closer.

I experimented with different amounts of sleepers and decided that the current amount was overall the most clearest and consistent throughout all the different track sections.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1403s ][ Queries: 11 (0.0081s) ][ Debug on ]