If this is from 3ds2vxl (witch is looks like it kind of is...) your Voxel Dot Distance should be some thing very close to 0.730000... _________________ MadHQ's Graveyard - Click here!
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No I made this from scratch on voxel section editor III
Damn! okay, that is pretty good then...
After looking at it closer I am not 100% sure it all holes TBH... It could be the normal's... I am looking at the south east facing, and it might not be a hole... It could be a hole with redundant vxls inside I have no way of telling...
So then if its a hole:
On the menu bar select: Selection-> Voxel Header -> Misc tab.
Then for each of the min/max bounds, do the math to shrink it by 90%. I am not sure if there is a simpler way... That is just the way I have done it...
Else if its normal's:
Try smoothing the normal's a lot! or "paint" the bad ones by hand...
On a side note, I have to admit Banshee has done an amazing job with normal's... Some of the normal's look like some thing converted from a 3d model... _________________ MadHQ's Graveyard - Click here!
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