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Tiberium Wars / Kane's Wrath Editing Tools and Assets list
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Plokite_Wolf
Light Infantry


Joined: 07 May 2011
Location: Split, Croatia

PostPosted: Sat Jan 09, 2016 11:22 am    Post subject:  Tiberium Wars / Kane's Wrath Editing Tools and Assets list Reply with quote  Mark this post and the followings unread

Here is a comprehensive guide for all tools you will need to modify Tiberium Wars and Kane's Wrath. The links will change as new files are added and mirrors are uploaded.

4 November 2018 - added Jonwil's files, resolved GameFront/ModDB and CNCNZ.com links


MAP EDITORS

* Tiberium Wars Worldbuilder 2.0
PPM | CNCNZ.com | C&C Labs | GameFront | ModDBMediafire (C&C File Archive)
Requires patch 1.07 or newer.

* Tiberium Wars Worldbuilder manual
PPM
Official Worldbuilder documentation by EALA. Applies to Kane's Wrath as well. Usually distributed with the Tiberium Wars Worldbuilder.

* Kane's Wrath Worldbuilder 1.1
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB | Mediafire (C&C File Archive) | C&C Guild
Requires patch 1.01 or newer.


* Tiberium Wars Worldbuilder missing art
Jonwil (PPM)
Adds missing cloud/macro textures to Worldbuilder. Will probably also work for the Kane's Wrath Worldbuilder, but untested.


COMPATIBLE FILE EXPLORERS

* FinalBIG 0.4
Wagnerma.de | PPM
BIG/MEG editor by Matthias "Matze" Wagner. Cannot read cdata files. Use in tandem with C&C Asset Extractor (see below).

* OS BIG Editor
PPM
Open-source BIG/MEG editor produced right here on PPM. Compatible even with newer titles by Petroglyph Games.

* XCC Utilities 1.47
XWIS
XCC Mixer, the legendary MIX editor by Olaf van der Spek, is able to open and extract files from BIG files as well, but like FinalBIG, cannot read cdata files. Use in tandem with C&C Asset Extractor (see below).



MOD SDK-S

* Tiberium Wars Mod SDK 5.0
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB | Mediafire (C&C File Archive)
Official set of tools and some documentation released by EALA. Also comes with plugins for 3D Studio Max 7/8 and 9 (do not bother with any other version of 3DS Max, they will not work, period).

C&C Labs recommend the no installer version for Steam users.

* Mod SDK extras
Jonwil (PPM) and Jonwil (PPM - source)
Extra tools for use with the Mod SDK including tools for APT UI editing, extracting files from a .BIG file and displaying the contents of streams.

* Bibber's Tiberium Wars Mod SDK Expansion
Bibber.eu | C&C Labs
This pack contains dummy files that ensure a modification doesn't crash when changing the graphic settings and that there are no errors about missing files from the main game while compiling.

* WrathEd 1.07 Gamma
PPM | Mediafire
The latest "stable" version of the community-made Mod SDK for Kane's Wrath. A powerful tool that lets you dig deep into the game's internal values. Comes with documentation and a sample mod. Also works with Tiberium Wars, Red Alert 3, Uprising and Tiberian Twilight.

More recent version from June 2014 available here on PPM.

* WrathEd Mod Launcher 1.11
Bibber.eu
A tool that allows you to run mods for Kane's Wrath in a similar way that official Game Browsers in Tiberium Wars and Red Alert 3 do.


BITS OF SOURCE CODE

* Original Kane's Wrath XML pack
CNCNZ.com | Jonwil (PPM) | MediaFire (Zocom7)
These XMLs were given to select modders by APOC way back in the day before tools like WrathEd were made. This package includes XSD schema files (only in Jonwil's mirror so far), and is updated for version 1.02.

* Assorted source code for working with SAGE engine streams and assets
Jonwil (PPM)
Various pieces of code useful to anyone wanting to write tools for working with the SAGE engine streamed files and the assets inside them. Written for C++ Builder and Borland Delphi but good as a reference no matter what you are working in

* EALayer3 decoding code
Jonwil (PPM)
Code that allows you to feed EALayer3 audio data through the decoder inside BinaryAssetBuilder.AudioCompiler.dll from the Mod SDK.


OTHER IMPORTANT TOOLS

* C&C Asset Extractor
Bibber.eu
This tool allows you to extract elements from within cdata streams. Works with Tiberium Wars and beyond.

* EALayer3 Asset Generator
Bibber.eu
This tool does the opposite - it generates asset files that can be read by the game. For creating mods and scripted music.

* C&C String Editor
Bibber.eu
Edits CSF and STR files.


ASSETS

* Official Tiberium Wars art samples pack 1
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB | Mediafire (C&C File Archive)
Units contained: Annihilator Tripod, Avatar Warmech, Corrupter, Flame Tank, Juggernaut, Mammoth Tank, Nod MCV, Orca, Pitbull, Planetary Assault Carrier, Predator Tank, Shadow Team, Shock Trooper, Vertigo Bomber, Zone Trooper.
Buildings contained: GDI War Factory, Nod Construction Yard.
Also contains: W3X SKN/SKL files.

* Official Tiberium Wars art samples pack 2
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB
Units contained: Assimilator, Avatar Warmech, Black Hand trooper, Buzzers, Confessor, Disintegrator, Engineer, Grenadier, GDI Commando, Militant, Militant Rocket soldier, Missile soldier (with missile), Rifleman, Saboteur, Sniper, Spotter, Soldier (from the Barracks).
Also contains: Eastern European and Egyptian civilian structures, garrison models for all three factions.

* Official Kane's Wrath art samples - Scrin
CNCNZ.com
This package contains art files that can serve as examples or bases for modding, as were released by Aaron “APOC” Kaufman to a select group of modders, and published by Stygs. They differ from files already in the game by having smoother animations, as the models are EALA’s originals.

Units contained: Cultist (.max, .w3x), Shard/Gun Walker (.w3x), Ravager (.max, w3x).

* Official Kane's Wrath art samples - GDI
CNCNZ.com
This package contains art files that can serve as examples or bases for modding, as were released by Aaron “APOC” Kaufman to a select group of modders, and published by Stygs. They differ from files already in the game by having smoother animations, as the models are EALA’s originals.

Units contained: Hammerhead (.max, .w3x), Shatterer (.max, .w3x), Slingshot (.w3x), Rifleman and Missile Soldier with Tiberium Hazard Suit (.psd, .max, .w3x), Wolverine (.max, .w3x), Titan (.w3x), Zone Raider (.max, .w3x).

* Official Kane's Wrath art samples - Nod
CNCNZ.com
This package contains art files that can serve as examples or bases for modding, as were released by Aaron “APOC” Kaufman to a select group of modders, and published by Stygs. They differ from files already in the game by having smoother animations, as the models are EALA’s originals.

Units contained: Confessor (.max, .w3x, WIP files), Enlightened (.max, .w3x), Reckoner (.w3x), Specter (.w3x), Wolverine (.max, .w3x), Awakened (.max, .w3x, WIP files), Tiberium Trooper (.max, .w3x, WIP files), EMP projectile (.w3x).


* Official Tiberium Wars ingame UI textures pack
PPM | CNCNZ.com | GameFront | ModDB | Mediafire (C&C File Archive)
Contains all the textures used for unit portraits, action buttons and construction buttons for Tiberium Wars.

* Official Kane's Wrath ingame UI textures pack
PPM
Contains all the textures used for unit portraits, action buttons and construction buttons for Kane's Wrath.

* Official UI shell textures pack
PPM | CNCNZ.com | C&C Labs | GameFront | ModDB | Mediafire (C&C File Archive)

* Official C&C3 UI source files
CnCFPS
Contains the source files for all the UI of C&C3 including items not in the 'Official UI shell textures pack'.

* Official Clean Menu UI source files for C&C3
CnCFPS
Contains source files for the menu of C&C3 that have had items removed to make them easier to work with.

* Decompiled shader files for C&C3 extracted from the Mac version
CnCFPS
Decompiled shader files for C&C3 extracted from the Mac version of Tiberium Wars. Useful as a reference to see how the shaders work or possibly as a base for modification.

* Zocom7's Kane's Wrath art and sound pack
ModDB
Credit him if you are to use it.

* Zocom7's Tiberian Twilight art and sound pack
ModDB
Credit him if you are to use it.


RELEVANT LINKS

* Zocom7's FAQ for the Mod SDK and Worldbuilder
An important reference guide for all TW/KW modders.

* C&C Labs homepage
Home to the C&C Labs team, creators of C&C All Stars, C&C 3: The Forgotten and The Red Alert. Hosts many relevant modding and mapping files, as well as their mods and maps.

* Bibber's website
Home to Bibber's tools for C&C modding.

* TW/KW mapping and modding subforum on CNCNZ.com
After the closure of the official C&C forums in 2015, TW/KW modders who posted there regularly moved to CNCNZ.com. Discussion is constructive and on-point.

* Thundermods
Relaunched not too long ago. The old site and forums are archived here.

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Last edited by Plokite_Wolf on Sun Nov 04, 2018 11:38 pm; edited 17 times in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 09, 2016 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Topic stickied and some links were updated, since PPM mirrors most of these files.

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zocom7
Soldier


Joined: 31 Dec 2010
Location: USA

PostPosted: Wed Jan 20, 2016 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I never knew WrathEd 2 had a beta release out of nowhere, only coming from this site.

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Plokite_Wolf
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Joined: 07 May 2011
Location: Split, Croatia

PostPosted: Mon Oct 24, 2016 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mirrors from the new GameFront owned by DBolical added for official EALA files.

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Gitsum-Taran
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PostPosted: Tue Jun 27, 2017 7:09 pm    Post subject: cnc3modsdk cannot detect steam copy Reply with quote  Mark this post and the followings unread

cnc3modsdk_5_installer  gets 15% installed before is give the "The setup could not find a valid copy of Command And Conquer 3 Tiberium Wars on your computer. Please Reinstall and try again'

Bought this form steam, appears to not work.

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Plokite_Wolf
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Joined: 07 May 2011
Location: Split, Croatia

PostPosted: Sun Jul 23, 2017 9:08 pm    Post subject: Re: cnc3modsdk cannot detect steam copy Reply with quote  Mark this post and the followings unread

Gitsum-Taran wrote:
cnc3modsdk_5_installer  gets 15% installed before is give the "The setup could not find a valid copy of Command And Conquer 3 Tiberium Wars on your computer. Please Reinstall and try again'

Bought this form steam, appears to not work.

Did you run the setup as administrator?

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Plokite_Wolf
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Joined: 07 May 2011
Location: Split, Croatia

PostPosted: Sun Nov 04, 2018 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Added Jonwil's files, resolved GameFront/ModDB and CNCNZ.com links.

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