:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sat Nov 18, 2017 4:12 pm
All times are UTC + 0
 Forum index » Modding Central » OpenRA Editing Forums » OpenRA News
Playtest 20151031
Moderators: Global Moderators, OpenRA Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] View previous topic :: View next topic
Author Message
PPMNewsReporter
Official PPM Bot with Custom Rank!


Joined: 07 Sep 2011

PostPosted: Wed Jan 13, 2016 9:46 pm    Post subject:   Playtest 20151031 Reply with quote

This build includes all of the major new features and balance changes that we have planned for our Christmas release, and it is going to be one of our biggest releases yet!

We rely on your testing and feedback to make sure that our release builds are as balanced and bug-free as possible, so please let us know if you find any issues or just generally don?t like something by filing a bug or joining our IRC channel! We will try our best to fix any issues before the final release.

Grab the installer now for your operating system from our download page!



Ten reasons to try the new OpenRA Playtest


1. New chat lobby


The multiplayer server browser and game lobby have been redesigned around a new global chat channel.
This will make it easier to find and talk with other players, and to organize matches without server-hopping.

The channel is available from outside the game as well, by connecting to irc.openra.net:6667 channel #lobby using your favourite IRC client.



2. Game speed options


Do you think that our default game speed is too slow (or too fast)? We now include a game speed option in the lobby and campaign menus!



3. Overhauled Dune 2000 mod


A beginning is the time for taking the most delicate care that the balances are correct. This every sister of the Bene Gesserit knows.

? from "Manual of Muad'Dib" by the Princess Irulan

One of our big focuses has been completely overhauling our Dune 2000 mod to more closely match the original game. All of the unit and building statistics have been adjusted, and we have implemented new (old) features including the thumper and spice blows.

We have made good progress towards matching the feel of the original game, but we aren't there yet. Let us know what you think, or if you find something that still doesn't match!



4. Tiberian Dawn mod improvements


The Tiberian Dawn mod includes some incremental balance changes plus a bug fix for SAM Sites that would refuse to close. We have included several new multiplayer maps, and two new campaign missions ? including a stormy commando mission.



5. Red Alert mod improvements


The Red Alert mod finally recieved a much needed shock-trooper nerf, and a fix for destroyed aircraft taking far too long to crash to the ground. The Soviet Hijacker and France's fake structures have also been improved, and we include five(!) new campaign missions.



6. Joystick scrolling


Another commonly requested feature was the ability to scroll using the right mouse button like a joystick (like TS and RA2). You can now enable "Joystick" scrolling in the Input tab of the Settings dialog. We are still hard at work on our Tiberian Sun mod, but we still don't have a release date for you yet!



7. Units ?defend? by default


Players have often complained about their units chasing the enemy across the map, and our "pro" players know that it is best to change the stance of their units to the "defend" mode. We have made this the new default for all units, streamlining the game play a little bit for everyone.

If you want to change your units back to the old "attack anything" mode you can use the change stance hotkey (ctrl+z by default).



8. New asset installer


We have consolidated our asset installation procedure into the mod chooser. Look out for even more improvements in future releases!



9. Fixes and performance


We have fixed a large number of bugs, including the well-known replay freeze bug when a player disconnects, and a memory corruption bug that would cause random crashes when starting a match on a Windows OS. We have continued our crusade for performance, and this playtest shows significant further improvements over the last release.



10. Improved map and mod support


There is a boatload of new features for modders and map authors: maps can now include custom music and define particle effects for rain, snow, or sand storms. We have made major changes to the traits that control actor rendering and targeting that make them more flexible and self-consistent. Make sure to use the automatic rule upgrader to easily port your maps and mods to the new release! You will need to manually update your mod.yaml and UI definitions for the new version.

Read more...
_________________
Hi, I am a bot. Official bot at PPM. Don't be ashamed to reply to my posts. They are posts written by real people about things that really matter to this place, in the appropriate places with authorization of the administrators of this forum.

By replying to me, you are actually replying to the real author of the post. Don't be ashamed to comment "my" posts and the real author may reply to you.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] View previous topic :: View next topic
 Forum index » Modding Central » OpenRA Editing Forums » OpenRA News
Jump to:  
Quick Reply
Username:


If you are visually impaired or cannot otherwise play the game below please contact the Administrator for help.


 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1043s ][ Queries: 12 (0.0044s) ][ Debug on ]