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 Forum index » Modding Central » OpenRA Editing Forums
AttackLeap: on D2K mod
Moderators: Global Moderators, OpenRA Moderators
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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Mon Feb 01, 2016 6:31 pm    Post subject:   AttackLeap: on D2K mod Reply with quote

It was working fine previously. I can't get it work currently, it is just giving this map is not compatible with this version of OpenRA. I'm tring to add dogs to D2K.
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renzjericho wrote:
We will never surrender, death to EA Games!


CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Help me to Translate: https://crowdin.com/project/cncd2k
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha

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pchote
Cyborg Soldier


Joined: 06 Feb 2015

PostPosted: Mon Feb 01, 2016 7:50 pm    Post subject: Reply with quote

#10406 removed the RA dll reference from the D2K mod.  This removed the possibility of using any ra-specific functionality in d2k maps.

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Tue Feb 02, 2016 6:57 am    Post subject: Reply with quote

I want to say that when topic about it is opened. Why do we even have different .dlls for different mods. Letting mods to insert their code is good but it is really annoying that you can't use a function of a vanilla mod in other, especially if you are a mapper, not a modder because there is no way to enable the other mods' dlls form a map.
_________________
renzjericho wrote:
We will never surrender, death to EA Games!


CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Help me to Translate: https://crowdin.com/project/cncd2k
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha

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