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Explosions for everyone
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jun 19, 2015 8:00 pm    Post subject:   Explosions for everyone
Subject description: WARNING! A lot of .GIFs
Reply with quote

EDIT: this thread is for scrap/unused explosion animations now, so no more requests. I'm not open for suggestions unless I ask for them.

Attached animations are for public usage, please remember to credit when used.


exp_large01_render02.gif
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 Viewed:  12287 Time(s)

exp_large01_render02.gif



fire_large01_shorter01.gif
 Description:
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fire_large01_shorter01.gif



fire_large01_constant01.gif
 Description:
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 Viewed:  12287 Time(s)

fire_large01_constant01.gif



fire_large01_render02.gif
 Description:
 Filesize:  13.27 KB
 Viewed:  12287 Time(s)

fire_large01_render02.gif



Last edited by DonutArnold on Tue Dec 08, 2015 10:24 am; edited 4 times in total

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PillBox20
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Joined: 28 Sep 2013
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PostPosted: Fri Jun 19, 2015 8:27 pm    Post subject: Reply with quote

Oil explosion. May be from Oil Derrick, oil barrels.
As you like it and which one works best.
Size 100x100 pixels max size.
Not looping.
Lenght 20-30 frames.
Thank you!! Smile
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jun 19, 2015 8:35 pm    Post subject: Reply with quote

Nuclear explosion with mushroom cloud
-as big as possible of about 1000x1500pixel (downsizing can be done later to fit into mods)
-as realistic as possible and many frames (something around 100-500 frames, shortening the anim can still be done or played faster by using a high Rate in art.ini)

Right now there is no public nuke explosion available and the only choices are the small TD or rather ugly RA2 nuke.
So i think many would benefit from such an anim.
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kenosis
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PostPosted: Fri Jun 19, 2015 8:47 pm    Post subject: Reply with quote

vote for nuke anim
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DonutArnold
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PostPosted: Fri Jun 19, 2015 9:07 pm    Post subject: Reply with quote

Jesus LKO Laughing

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Graion Dilach
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PostPosted: Fri Jun 19, 2015 9:56 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
Right now there is no public nuke explosion available


There are. Remus made three variants of a nukeanim - one has it's colors tweaked in Apollo's complete RA2 anim replacement pack, but noidea where there were originally released - there was also a guy who made a shitty nukeanim with like 200 frames for TS, released somewhere in TibWeb IIRC, Tony had some really crude ones when he tried with animations... hell Mig even made two - his nukeanim experiment from the "welcome to FumeFX" thread made around 2011 is also free to convert besides he also made that nukeanim with the shockwave-overlap issue you specifically even commented on.

The ludicrous amount of frames are nonsense anyway. Such an animation would be megabytes-big with a lag spike when loaded up and jarry edges at the right.
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Darkstorm
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PostPosted: Sat Jun 20, 2015 5:57 am    Post subject: Reply with quote

A flamethrower animation kind of like the one used in MO would be nice (not saying copy it, but something useful for that kind of weapon).

EDIT: I guess this is technically asking for two pieces, a projectile and explosion.  I guess I could use the last small flame GIF as a projectile so I guess I'd like a fiery blast explosion if I've got to choose.

EDIT2: Because apparently I can't read, no looping, scale should be about a cell in size not sure how that translates in SHP size, frames should be about average. Sorry I'm not very good with details, I'm not looking for anything very specific though.
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Last edited by Darkstorm on Sat Jun 20, 2015 7:03 am; edited 1 time in total

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Atomic_Noodles
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PostPosted: Sat Jun 20, 2015 6:45 am    Post subject: Reply with quote

A growing circular grid. (Probably blue turning white) - For a Radar Scan Animation. Probably something as big that can fit around a 5x5 cell radius.

Like the effect you see with Radar Scan in Generals.
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Graion Dilach
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PostPosted: Sat Jun 20, 2015 9:03 am    Post subject: Reply with quote

Darkstorm wrote:
*snip*


No anim shown in the original post are suitable to be a projectile. I'm tempted to say tho that this is the most useful idea made, because I only know about one nice looking flamethrower trailer iirc on TibWeb.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jun 21, 2015 10:10 pm    Post subject: Reply with quote

Atomic_Noodles wrote:
A growing circular grid. (Probably blue turning white) - For a Radar Scan Animation. Probably something as big that can fit around a 5x5 cell radius.

You can do this in GIMP or even windows paint, since this is just some lines and circles in a plain color.
Nothing for which you would have to use particles, noise maps, smoke anims, debris and other fancy 3D stuff
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DonutArnold
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PostPosted: Mon Jun 22, 2015 8:23 am    Post subject: Reply with quote

@Atomic_Noodles: Your request actually wasn't related to explosions/fire at all, but here ya go:


radar_scan01_render01.gif
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radar_scan01_render01.gif



radar_scan01.zip
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 Filename:  radar_scan01.zip
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DonutArnold
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PostPosted: Mon Jun 22, 2015 12:44 pm    Post subject: Reply with quote

Here's a poor test render of nuke, perhaps someone will find some use for it:


nuke02_render01.gif
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nuke02_render01.gif



nuke02_test.zip
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 Filename:  nuke02_test.zip
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Mig Eater
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PostPosted: Mon Jun 22, 2015 12:53 pm    Post subject: Reply with quote

I fear that the anti-aliasing around the edges will be a pain to remove/fix.
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Aro
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PostPosted: Mon Jun 22, 2015 1:03 pm    Post subject: Reply with quote

Radar scan is really nifty. I'll find use for that myself. Smile
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Algerian Major
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PostPosted: Mon Jun 22, 2015 1:49 pm    Post subject: Reply with quote

how about a propane explosion more like when a bomber is destroyed in ace combat AH
http://gamepromo.fr/wp-content/uploads/2014/05/ace-combat-assault-horizon-1.jpg

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Graion Dilach
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Joined: 22 Nov 2010
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PostPosted: Mon Jun 22, 2015 2:09 pm    Post subject: Reply with quote

Mig Eater wrote:
I fear that the anti-aliasing around the edges will be a pain to remove/fix.


Code:
explosion:
   donutnuke: donutnuke
      BlendMode: Additive


No more issues with edges. #Tongue
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G-E
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PostPosted: Mon Jun 22, 2015 2:58 pm    Post subject: Reply with quote

Make another smokey shrapnel explosion suitable for a collapsing building (similar to your first one but black/gray smoke) and render it on a white background please Smile
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Gangster
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PostPosted: Mon Jun 22, 2015 3:40 pm    Post subject: Reply with quote

Graion Dilach wrote:
Mig Eater wrote:
I fear that the anti-aliasing around the edges will be a pain to remove/fix.


Code:
explosion:
   donutnuke: donutnuke
      BlendMode: Additive


No more issues with edges. #Tongue


I approve this statement
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DonutArnold
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PostPosted: Mon Jun 22, 2015 4:11 pm    Post subject: Reply with quote

Second test render without AA


nuke02_render02.gif
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nuke02_render02.gif



nuke02_render02.zip
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Symphonic
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Joined: 06 Jan 2009

PostPosted: Mon Jun 22, 2015 5:23 pm    Post subject: Reply with quote

Any chance you could recreate the pre-release RA2 nuke explosion?  I think Tomson has some footage of it in his thread.
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DonutArnold
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PostPosted: Mon Jun 22, 2015 5:29 pm    Post subject: Reply with quote

@LKO: here's your nuke, in size 400x760 and 100 frames though


nuke02_render03.gif
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nuke02_render03.gif



nuke02_render03.zip
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 Filename:  nuke02_render03.zip
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EVA-251
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PostPosted: Mon Jun 22, 2015 5:34 pm    Post subject: Reply with quote

Good color selection and feels like an appropriate length for a nuke. I like it.

edit: as I make a comment about it's size, you post a super-sized version. XD
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Graion Dilach
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PostPosted: Mon Jun 22, 2015 5:53 pm    Post subject: Reply with quote

Impressive work. Good job.
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EVA-251
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PostPosted: Mon Jun 22, 2015 5:59 pm    Post subject: Reply with quote


I like it.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
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PostPosted: Mon Jun 22, 2015 7:28 pm    Post subject: Reply with quote

DonutArnold wrote:
@LKO: here's your nuke, in size 400x760 and 100 frames though

looks really good, though i have few points of criticism (as always  Very Happy )
-at the start till frame 13 there are these yellow spheres popping up like bubbles. They look very odd imo. Better would be one single big NUKEBALL similar center which quickly expands and then changes into the smoke column.
-the start looks more like a slow burning object (due to the bubbles) than a big blast going off in milliseconds.
-the initial blast should be quicker expanding and the ascending smoke column should last much longer (the current one has a similar cartoonish effect like the RA2 nuke due to the fast disappearing smoke)
-there is no smoke column. A nuke leaves a visible thin column of dark smoke in the center, while yours only has the ascending fire cloud (such fire clouds without a column are also more common for big gas explosions)
-the initial explosion should be pure bright white and no darker smoke visible until for example the 10th frame. Then the bright color should fade quickly back to the ones you used. Later an animated alpha image can be added to increase the bright explosion effect.
-the smoke and flames could have more smaller details. right now they look like zoomed in flames, not like countless tiny flames cumulating into a huge inferno from a nuke explosion. The scaling between the flames/smoke is just not fitting compared to the size of the whole anim.

The current one is imo better suited for a huge gas explosion than a nuke.

here's an example which i find very useful as it has already a similar perspective



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DonutArnold
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PostPosted: Mon Jun 22, 2015 9:02 pm    Post subject: Reply with quote

Better coming up, and I won't touch this anymore because I want to get started with other explosions. I can send you the .blend file if you want to improve it.

Note: I'll upload the bigger one as soon as it is rendered, so here's the smaller one


nuke02_render05.gif
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nuke02_render05.gif



Render05.zip
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 Filename:  Render05.zip
 Filesize:  1.97 MB
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DonutArnold
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PostPosted: Mon Jun 22, 2015 9:22 pm    Post subject: Reply with quote

And the bigger one in a .zip


nuke02_render04.zip
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 Filename:  nuke02_render04.zip
 Filesize:  6.34 MB
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DonutArnold
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PostPosted: Mon Jun 22, 2015 9:37 pm    Post subject: Reply with quote

Also mininuke #Tongue


nuke02_render06.gif
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nuke02_render06.gif



mininuke02.zip
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 22, 2015 10:01 pm    Post subject: Reply with quote

much better. Smile
DonutArnold wrote:
Also mininuke #Tongue

the fine small details from this applied to the scale of the big nuke would be perfect.
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FurryQueen
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Joined: 24 Jul 2010

PostPosted: Tue Jun 23, 2015 12:33 am    Post subject: Reply with quote

That's a wonky nuke animation, but I like it! So, DA, thought about doing some RA3-esque animations? Some of those are pretty cool. #Tongue
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deathreaperz
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Joined: 20 May 2013
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PostPosted: Tue Jun 23, 2015 1:17 am    Post subject: Reply with quote

Maybe we are also need Green Nano Beam Explosion, the size is maybe same like EXPLOLRG :/
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DonutArnold
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PostPosted: Tue Jun 23, 2015 7:08 am    Post subject: Reply with quote

I don't have the original version of exp01_render02.gif, so here's something similar


exp01_render01.gif
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exp01_render01.gif



exp01_render01.zip
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 Filename:  exp01_render01.zip
 Filesize:  297.71 KB
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Allied General
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Location: United Kingdom

PostPosted: Tue Jun 23, 2015 8:24 pm    Post subject: Reply with quote

Looking sweet  Cool
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
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PostPosted: Tue Jun 23, 2015 8:31 pm    Post subject: Reply with quote

Could we get exp01 in ~1.5 size?
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Exley
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Joined: 09 May 2011
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PostPosted: Thu Jun 25, 2015 1:32 am    Post subject: Reply with quote

(TS) World Altering Missile explosion would be nice Very Happy
even if not covering whole 512x512

but maybe the size of RA2 storm radius or 1.5x of it
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G-E
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PostPosted: Thu Jun 25, 2015 2:04 am    Post subject: Reply with quote

If we're upsizing exp01, can we get some black smoke at the end? Smile
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DonutArnold
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PostPosted: Thu Jun 25, 2015 8:45 am    Post subject: Reply with quote

@Symphonic: If it's similar to one I just made then maybe, but if not then I won't, takes too much time.

@FurryQueen: Perhaps, what do you have on your mind?

@PillBox20 & Darkstorm & deathreaperz & Exley: References, please

@Graion Dilach & @G-E: Here ya go, both with and without smoke so you can blend them together if needed.


exp01_render03.gif
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exp01_render03.gif



exp01_render02.gif
 Description:
 Filesize:  306.95 KB
 Viewed:  11682 Time(s)

exp01_render02.gif



exp01_render02.zip
 Description:

Download
 Filename:  exp01_render02.zip
 Filesize:  765.09 KB
 Downloaded:  109 Time(s)


exp01_render03.zip
 Description:

Download
 Filename:  exp01_render03.zip
 Filesize:  541.71 KB
 Downloaded:  104 Time(s)


Last edited by DonutArnold on Thu Jun 25, 2015 8:51 am; edited 1 time in total

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DonutArnold
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PostPosted: Thu Jun 25, 2015 8:49 am    Post subject: Reply with quote

@G-E: Smokey!


exp01_render04.gif
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exp01_render04.gif



exp01_render04.zip
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 Filename:  exp01_render04.zip
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PillBox20
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PostPosted: Thu Jun 25, 2015 1:05 pm    Post subject: Reply with quote

Something like this:
https://youtu.be/hkJn4xgaNWo?t=19m31s

Edit:
Perhaps size limit should be 300 pixels square.
This will be better.
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tomsons26lv
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PostPosted: Thu Jun 25, 2015 3:18 pm    Post subject: Reply with quote

DonutArnold wrote:
@Symphonic: If it's similar to one I just made then maybe, but if not then I won't, takes too much time.

Nothing like it
https://picasaweb.google.com/113361105083292812413/RedAlert2VideoArchive?noredirect=1#5960016112469066050
starts @0:28


Only quality vid of it i have is on the Collector's Edition DVD
IM me on Skype if your interested in it.
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FurryQueen
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PostPosted: Thu Jun 25, 2015 4:52 pm    Post subject: Reply with quote

DonutArnold wrote:
@FurryQueen: Perhaps, what do you have on your mind?

Let me play it again and I'll let you know.
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Darkstorm
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PostPosted: Fri Jun 26, 2015 6:09 am    Post subject: Reply with quote

Something like as seen here in this MO screenshot in form. I assume it won't look nearly as cartoonish though, not that I care that much whether it is or not. As Graion said, the community really doesn't have any good flamethrower animations.



(The image belongs to LordCesare, posted on page 9 of the MO screenshot thread.)
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ApolloTD
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Joined: 19 Nov 2003

PostPosted: Fri Jun 26, 2015 6:21 am    Post subject: Reply with quote

tomsons26lv wrote:
DonutArnold wrote:
@Symphonic: If it's similar to one I just made then maybe, but if not then I won't, takes too much time.

Nothing like it
https://picasaweb.google.com/113361105083292812413/RedAlert2VideoArchive?noredirect=1#5960016112469066050
starts @0:28


Only quality vid of it i have is on the Collector's Edition DVD
IM me on Skype if your interested in it.


I would doubt blender has capability to mimic well that given the texturing detail styles it has going on (especially smoke...)
Interesting thing however I realised now from that shot, it is using the TS anim.pal for all the anims at that point including the nuke before the palette redo.

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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Sat Jun 27, 2015 12:45 am    Post subject: Reply with quote

DonutArnold wrote:
Exley: References, please


well on youtube you can find Tiberian sun NOD ending (not firestorm)
and see what explosion does, sort of huge ring leaving green smoke
which was basically Ion Storm, but for game sake you can compare it to
C&C Generals when you drop that Oil bomb and everything goes in smokes
on large radius

dunno how else to say it
maybe LKO can be more linguisticly accurate Very Happy
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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deathreaperz
Commander


Joined: 20 May 2013
Location: Creativity Corp, ID Division

PostPosted: Sat Jun 27, 2015 2:16 am    Post subject: Reply with quote

DonutArnold, it's something like this:

https://www.youtube.com/watch?v=H60gqE8XfdU

But it's explode
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Humans were born for two things,
to pray and be productive.


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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Jun 27, 2015 7:59 am    Post subject: Reply with quote

Very nice, I will play with them when I finish my cliffs Smile
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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Sun Jun 28, 2015 3:05 am    Post subject: Reply with quote

These are baller. Well done.
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VW 2
Cyborg Soldier


Joined: 28 Sep 2008
Location: Denmark

PostPosted: Mon Jun 29, 2015 1:11 pm    Post subject: Reply with quote

Could anyone post a SHP'ified version of these animations? I'm too lazy to do it myself. Sexy explosions by the way.

Also is there any chance you could replicate the Tiberian Sun beta explosions?

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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Mon Jun 29, 2015 8:49 pm    Post subject: Reply with quote

VW 2 wrote:
Could anyone post a SHP'ified version of these animations? I'm too lazy to do it myself. Sexy explosions by the way.

Also is there any chance you could replicate the Tiberian Sun beta explosions?


Yeah, if I remember correctly, you can replicate them by photoshopping photorealistic explosions onto screenshots.  Laughing Westwood cheated yo.
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jul 07, 2015 8:13 pm    Post subject: Reply with quote

Random explosion


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