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 Forum index » Modding Central » Media Hut
Trans_C's Random WIP stuff
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sun Sep 11, 2016 6:39 pm    Post subject: Reply with quote

Hey at least you did a decent texture job honestly my level is way blew yours Smile
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Thu Sep 15, 2016 10:53 am    Post subject: Reply with quote

Something fishy...


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malius123
Disk Thrower


Joined: 14 Aug 2010

PostPosted: Thu Sep 15, 2016 2:40 pm    Post subject: Reply with quote

i'm really starting to enjoy your work, your style and actual content always pleases me greatly. the above unit looks great, is is preparing to fire weapons you havnt modeled yet or are they wrist blades. i only ask because there seems to be a muzzle flazh.

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Sep 15, 2016 2:43 pm    Post subject: Reply with quote

Indeed
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Fri Sep 16, 2016 12:29 pm    Post subject: Reply with quote

malius123 wrote:
the above unit looks great, is is preparing to fire weapons you havnt modeled yet or are they wrist blades. i only ask because there seems to be a muzzle flazh.


Well, I thought the psi-blade is a stupid idea and have abandon it.

Now it fires something(I have actually stopped making a mod so the GIF below is just to show how the ingame looks. )

This mech is made at the request of a fellow Chinese modder, and this time the texture quality is actually quite crappy, so I've decided not to release this mech for now. Maybe there will be a re-skinned variant released later.


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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Fri Sep 16, 2016 1:00 pm    Post subject: Reply with quote



he is dancing Smile)
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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Fri Sep 16, 2016 5:43 pm    Post subject: Reply with quote

That giant tesla coil. #Tongue
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sun Sep 25, 2016 7:37 am    Post subject: Reply with quote

Well, I'm now actually working for an upcoming YR mod called Revenge Now.
It'll get a moddb page in October, but its current status(largely unfinished campaigns, only in Chinese, and a lack of talented artists) means that it won't be released anytime soon.
Anyway, it still has some interesting stuff to see.


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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sun Sep 25, 2016 8:20 am    Post subject: Reply with quote

Awesome unit, good cameos. I loved.
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malius123
Disk Thrower


Joined: 14 Aug 2010

PostPosted: Sun Sep 25, 2016 1:20 pm    Post subject: Reply with quote

Trans_C wrote:
Well, I'm now actually working for an upcoming YR mod called Revenge Now.
It'll get a moddb page in October, but its current status(largely unfinished campaigns, only in Chinese, and a lack of talented artists) means that it won't be released anytime soon.
Anyway, it still has some interesting stuff to see.


you shouldnt put yourself down trans_c your one of the best "active" artists on here at the moment releasing content (shps) .and no doubt your mod will be great fun

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Mon Oct 03, 2016 10:22 am    Post subject: Reply with quote

Soviet Siege Chopper (WIP, largely unfinished, still needs some more work)


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Last edited by Trans_C on Mon Oct 03, 2016 10:41 am; edited 1 time in total

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B.A.Znd
Rocket Infantry


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Mon Oct 03, 2016 10:33 am    Post subject: Reply with quote

Amazing design!
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Mon Oct 03, 2016 5:11 pm    Post subject: Reply with quote

Looks Awesome...
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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Oct 03, 2016 5:54 pm    Post subject: Reply with quote

Haha what holds up the back when the thing rotates? Those blades and barrel would cut through any landing gear #Tongue
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Oct 03, 2016 6:34 pm    Post subject: Reply with quote

Wow Very Happy
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Tue Oct 04, 2016 5:07 am    Post subject: Reply with quote

G-E wrote:
Haha what holds up the back when the thing rotates? Those blades and barrel would cut through any landing gear #Tongue


How about this?


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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Tue Oct 04, 2016 2:07 pm    Post subject: Reply with quote

In action.
It's a pity that simple deployer logic supports voxel only, at least in vanilla ARES. Thus it won't be released since no one will be able to use them...


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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Oct 04, 2016 3:13 pm    Post subject: Reply with quote

You should make the tail wing rotate back to the ground and split forming a tripod of sorts rather than some weird leg...

The current design is supported by two points, how would that work when you have a large rotational force in the middle? It would fall over and roll haha Smile
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Tue Oct 04, 2016 3:16 pm    Post subject: Reply with quote

Pretty sure OpenRA can support this as-is.
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Merophage
Grenadier


Joined: 26 Mar 2003

PostPosted: Tue Oct 04, 2016 3:51 pm    Post subject: Reply with quote

This is awesome. You're very talented Trans_C.

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The_Hunter
Medic


Joined: 10 Nov 2004
Location: The Netherlands

PostPosted: Tue Oct 04, 2016 8:08 pm    Post subject: Reply with quote

The attention to detail you put in your work is very admirable.

Keep it up Smile
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Wed Oct 05, 2016 12:56 pm    Post subject: Reply with quote

Graion Dilach wrote:
Pretty sure OpenRA can support this as-is.


Well, the mod i'm now working for utilizes a modified ARES version(private amateur stuff, somewhat unstable, may never be released in public) and it has a set of tags that supports shp vehicles much better(such as standing frames, etc), besides many other extended logics(like the health digits displayed above the health bar, bouncing projectiles, laser trail, transformation anims for operator-required vehicles and the damage-absorbing shield AE logics, all could be seen above in a GIF pic).
It even has a tag specially added in order to implement this siege chopper...

As for OpenRA, I have totally lost interest in it. It's far too unfriendly to those who don't have programming knowledge.(well...perhaps, people unable to code is not suitable to do modding anyway.)
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Matthias M.
Jumpjet Infantry


Joined: 15 Jun 2012
Location: Germany

PostPosted: Thu Oct 06, 2016 4:34 am    Post subject: Reply with quote

Not sure where you get that impression. You should be able to create your mod just by editing some text files. Extending the engine with programming knowledge is optional. At the moment RA2 support isn't really production ready so I can understand that you may want to wait until it matures a bit.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Thu Oct 06, 2016 9:54 am    Post subject: Reply with quote

Trans_C wrote:
As for OpenRA, I have totally lost interest in it. It's far too unfriendly to those who don't have programming knowledge.(well...perhaps, people unable to code is not suitable to do modding anyway.)


No, it just requires a vastly different way of thinking, which is indeed hard to adjust to. And sometimes I feel that there are even people among the contributors who lack that mindset. So I can very well relate to it.

It's kinda easier to mod OpenRA if you don't think in WW terms and start anew. But no, people without programming knowledge can pick OpenRA modding up and ultimately do great stuff with it - Nolt and Astor are quite good examples (although true that I back up Nolt with some of my own coding additions, which reminds me sometimes how kenosis kept doing crazy things with LH_Mouse's NPExt).
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Oct 06, 2016 11:18 am    Post subject: Reply with quote

Wouldn't changing the Unit to deploy into an actual building instead to utilize this new version?
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sat Oct 22, 2016 1:06 pm    Post subject: Reply with quote

A flying carrier for Yuri.
Still WIP.


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Damfoos
Grenadier


Joined: 27 Mar 2016

PostPosted: Sat Oct 22, 2016 2:36 pm    Post subject: Reply with quote

Looks somewhat Protoss-ish

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sat Oct 22, 2016 4:14 pm    Post subject: Reply with quote

Damfoos wrote:
Looks somewhat Protoss-ish


Now it gets darkened a bit.


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Aka DirtyChicken

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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Sat Oct 22, 2016 7:11 pm    Post subject: Reply with quote

Looks Awesome.
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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Oct 23, 2016 7:38 am    Post subject: Reply with quote

Disk in fligh.... ah, I mean "Justice has come". Very Happy
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sun Oct 23, 2016 3:25 pm    Post subject: Reply with quote

ohh lovely Smile
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Thu Nov 10, 2016 2:40 pm    Post subject: Reply with quote

Re-texturing the allied mech.
Will be released this time.


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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Tue Nov 15, 2016 1:10 am    Post subject: Reply with quote

sweet things

i like idea how empty vehicles are darker
and when taken get "normal" light
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sat Dec 03, 2016 4:39 am    Post subject: Reply with quote

An Allied Battleship(?).
Still WIP
Someone has told me that it's hull shape doesn't look like a ocean-going vessel, so maybe it should be called "battleboat" or "monitor" or something?


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Aka DirtyChicken

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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Dec 03, 2016 6:47 am    Post subject: Reply with quote

That hull design is for handling frequent medium sized waves, it helps stabilize the ship, although ice breaker vessels also use them oriented a little differently to help lift away the broken ice. Smaller/shorter vessels typically have the rounded keel-hull like the tugboat or destroyer in RA2 so they can ride large waves instead of crashing through them.

This is ironically one of the big concerns with the new Zumwalt destroyer, the triangular nose...  http://www.phisicalpsience.com/public/Tumblehome_Hull_DDG-1000/Tumblehome_Hull_DDG-1000.html
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sat Dec 03, 2016 11:06 am    Post subject: Reply with quote

Some photoshop work.


G-E wrote:
That hull design is for handling frequent medium sized waves, it helps stabilize the ship, although ice breaker vessels also use them oriented a little differently to help lift away the broken ice. Smaller/shorter vessels typically have the rounded keel-hull like the tugboat or destroyer in RA2 so they can ride large waves instead of crashing through them.

This is ironically one of the big concerns with the new Zumwalt destroyer, the triangular nose...  http://www.phisicalpsience.com/public/Tumblehome_Hull_DDG-1000/Tumblehome_Hull_DDG-1000.html


Well, thanks. I don't know much about ships...


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EVA-251
General


Joined: 20 Feb 2005
Location: Somewhere in Michigan, I suppose.

PostPosted: Thu Dec 08, 2016 8:58 pm    Post subject: Reply with quote

A little small (even for RA-verse proportions), not enough guns/armor for a battleship IMO

As it stands, it could easily pass for a cruiser. Depending on how big it is ingame, it could also pass for a destroyer. Shrinking the turrets and making them single guns could make it look even more convincing as a DD.

It's a very nice model though, I like the combination of a modern hull design with a gun-heavy weapon suite.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Dec 09, 2016 6:29 am    Post subject: Reply with quote

I tend to agree with EVA, the ship is too small for the amount of guns let alone the size of guns, but visually it looks good. A more realistic look would be 1 large barrel gun turret (foremost) and two small 30mm guns for the others that could operate as AA-guns if needed.

Visually it looks like a littoral vessel, something that stays in coastal waters, or patrols between islands.
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Wed Feb 01, 2017 12:51 am    Post subject: Reply with quote

Back to making stupid stuff.

Well, I've lost both the interest in that ship above and the 3dsmax files of it, so no further work on it.

Here is an boxy allied chopper.
...And some failed attempt at creating Allied-ish bulidings.
Btw, how to create arctic frames for buildings? I have no clue about it.

Maybe I'll make another infantry shp next time. Perhaps a certain Chaos Lord that takes away metal bawkses.


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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Wed Feb 01, 2017 10:20 am    Post subject: Reply with quote

Ah buildings looks good but need to be add few deco, do you think to share soviet sniper ? Allied chopper looks interesting.
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4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Wed Feb 01, 2017 2:51 pm    Post subject: Reply with quote

In the topic of arctic frames for buildings, WW hardly did more than paint white on top of the buildings, so any kind of thickness you add to it is better than what WW did.

If you want real looking arctic art, either go by experience or use a particle system that collides with the building and see where the particles go for effect and create icicles on overhangs and thicker snow ramping up to the sides.

Arctic art never made sense to me for player made buildings, since they're being freshly built, how is there snow?
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malius123
Disk Thrower


Joined: 14 Aug 2010

PostPosted: Thu Feb 02, 2017 1:52 pm    Post subject: Reply with quote

your textures are so colourful and vibrant. good job

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Clone City

PostPosted: Sun Feb 05, 2017 2:28 pm    Post subject: Reply with quote

Boxycopter, its design is good.
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Tue Feb 07, 2017 7:07 am    Post subject: Reply with quote

Looks strange.


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Feb 07, 2017 7:41 am    Post subject: Reply with quote

I know what this is.
This is an espresso machine. No, no wait. It’s a snow cone maker. Is it a water heater?
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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Feb 07, 2017 7:59 am    Post subject: Reply with quote

No it's obviously a punch-card machine with a Jacob's ladder...
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kenosis
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Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Feb 07, 2017 8:29 am    Post subject: Reply with quote

it is allied nuclear plant. Powered by NVIDIA,ATI and Intel
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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Tue Feb 07, 2017 9:24 pm    Post subject: Reply with quote

Power Rangers !
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cxtian39
Cyborg Commando


Joined: 11 Feb 2016
Location: United States

PostPosted: Wed Feb 08, 2017 7:24 pm    Post subject: Reply with quote

How do you make the ww-ish texture
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Thu Feb 09, 2017 4:38 am    Post subject: Reply with quote

More stupid stuff.
Battleship Re-Class from Kantai Collection.


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