The shadow glitch is very common, the only thing you can do to fix it is make the vxl smaller.
Do multi sections work?
The plane could be split into 3 much smaller sections: left wing, right wing, fuselage. Then these combined together in the hva again. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The shadow glitch is very common, the only thing you can do to fix it is make the vxl smaller.
Do multi sections work?
The plane could be split into 3 much smaller sections: left wing, right wing, fuselage. Then these combined together in the hva again.
No, shadow can only be casted from single section. QUICK_EDIT
The plane could be split into 3 much smaller sections: left wing, right wing, fuselage. Then these combined together in the hva again.
As Apollo says the shadow makes this problematic, but personally I could see in some cases you wouldn't mind. Also aircraft shadows are automatically rendered much smaller than vehicle shadows, which as I showed in a previous shot, doesn't appear to fix this glitch. Oddly or interestingly it appears lighter when the unit is aircrafttype than vehicletype...
The voxel shadow doesn't change when an aircraft rolls or crashes I found, so even in normal conditions it isn't perfect either.
No, the problem isn't actually with the size of a vxl, it's that the game has a limited render size of 256x148. if anything goes outside this area it doesn't render properly & glitches.
vxlsize2.png
Description:
Shadow glitched & copied onto other side of render area.
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vxlsize.png
Description:
500x500x500 vxl cube made from 4 250x250x250 vxls.
i see
Seems comparable with the 160x160 pixel size restriction for turreted SHP units. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The vxlsize.png image shows the same glitch happened to me after creating a mortar tank voxel with the maximum weight and height.
Body, Barrel And Turret are the same size:
X: 240
Y: 240
Z: 240
I first saw that and then i was like (sorry for the big picture)
SCRN0000.jpg
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It was originally PCX file, I saved it as JPG.
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_________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Why the hell would you make a voxel that big anyway... my 747 is at the upper limit and I can't see making something bigger for any reason.
I made that voxel from the first days of 2016, And the version of my VXLSEIII can't reach to over 250/250/250, Once this happen, The program crashes with me. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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