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The problem with the shadows.
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MysteriousType
Civilian


Joined: 06 Jun 2016

PostPosted: Mon Jun 06, 2016 12:48 pm    Post subject:  The problem with the shadows.
Subject description: The problem with the shadows on my model in the game.
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Hi.
There is a problem with the shadows on the model of the game, although in 3d'max all is well.
3d'max log:
========================================

Saving Hierarchy Tree TESTEXPORTMODEL.
Node Count: 2
Nodes:
ROOTTRANSFORM
BOX01

Processing Mesh: BOX01
ERROR! Shader build FAILED!
This means that you will probably be running with out of date shaders. triangle count: 12
final vertex count: 24
vertex/triangle ratio: 2,000000
strip count: 6
average strip length: 2,000000
longest strip: 2

Exporting HLOD object: TESTEXPORTMODEL
lod count: 1
Exporting LOD Array 0
sub-object count: 1
Sub Object: TESTEXPORTMODEL.BOX01 Bone: 1
Exporting Aggregates:
aggregate count: 0
Exporting Proxies
proxy count: 0

-------------------------------------------------------------

Vertex Count: 24

=====================

What to do?[/img]



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 06, 2016 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont know anything about RA3 modding but it looks like your model has two faces with different normals that are occupying the same space. The game then tries to render both at the same time & it causes this glitch.

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