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Cloning Facility
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Jul 16, 2016 3:28 am    Post subject:  Cloning Facility Reply with quote  Mark this post and the followings unread

Is that CloningFacility=yes buildings can't set rally point?
Code:
[GAWCLN]
UIName=Name:GAWCLN
Name=Allied War Production Line
CloningFacility=yes
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=GAWEAP
DeployTime=.044
Strength=1000
Armor=wood
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=512,256,0
Spyable=yes
ImmuneToPsionics=no
NumberImpassableRows=1
FactoryPlant=yes
InfantryCostBonus=1
UnitsCostBonus=1.1
AircraftCostBonus=1
BuildingsCostBonus=1
DefensesCostBonus=1
BuildLimit=1

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Sat Jul 16, 2016 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

YuriBarracks=yes
Cloning=yes


That should do the trick.



EDIT: Just realized you're talking about the Vehicle Cloning system.

Perhaps it is one of the other logics that's interfering with it. Try it without FactoryPlant lines, and then again without WeaponsFactory. I'll have to test this myself.

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Sat Jul 16, 2016 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Removing WeaponsFactory=yes will make the units appear outside of the building, rather than walk out like from a War Factory. Naval yards don't have it, and they still can use waypoints.

Infantry cloning facilities allow waypoints with just Cloning=yes, so it's most likely just a limiation of CloningFacility=yes. Or a recent bug.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Jul 18, 2016 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Fine then I can have my cloning factory undeploy to a supply truck since there is no waypoint to prevent it

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Tue Jul 19, 2016 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I fixed this bug in the codebase already. Will be available with the next unstable binary. No ETA yet.

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