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 Forum index » Other Projects » Community Project News » Mental Omega
Mental Omega News Bulletin #24
Moderators: Speeder
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Speeder
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Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sat Jun 04, 2016 3:32 pm    Post subject:  Mental Omega News Bulletin #24
Subject description: Testing skirmish AI with new additions!
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We've been posting AI-only skirmish videos on our YouTube channel this week, now it's time to talk about some changes and additions shown in these videos.

This time we're keeping it short and sweet while we finish up details on the vanilla sides and almost approach the end of designing the first batch of features for Mental Omega's Side 4 - the Foehn Revolt.

Thanks to recent developments it is possible for me to become an observer of an AI-only game and with proper Mental AI Boosts an absolute mayhem has taken place. AI-only skirmishes are completely different than human ones, they're highly explosive and full of units and constant action, at least as soon as the War Factories are up.



All Yuri's Epsilon subfactions & Confederation on '(4) Eternal Alliance'




All Soviet subfactions & Euro Alliance on '(4) Double Patrol'




All Allied subfactions on '(3) Mystery Town'


There are some new features, changes and details we haven't shown before in these videos. What needs to be addressed first, is that the economy booster buildings in Mental Omega (Ore Purifier, Industrial Plant and Cloning Vats) all function as a single Oil Derrick, which is a thing that was introduced back in the 2013 release. The only difference now is that thanks to Ares DLL the money those buildings provide is visually presented in the form of small animation. Foehn's ecobooster building will have its unique function but also act as a single Oil Derrick too.

The not-so-short version of the list of recent additions & changes can be read on MentalOmega.com.

Stay tuned for more updates!
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