[Weapon]
Warhead=REPRINGWH
:
other weapon related keys here
;the full warhead
[REPRINGWH]
CellSpread=10
Verses=-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%
AnimList=REPAIRRING _________________ SHP Artist of Twisted Insurrection: Nod buildings
The methods that can be used create a healing effect can differ depending of the context of it's use. So do you want to use it as part of a unit, building or superweapon? _________________
You can use the method mentioned LKO for a unit or building. Some things missing from his code & or of note tho are setting Range=255 on the weapon & adding AttackFriendlies=yes on the unit to make it constantly fire. As well as AreaFire=yes to make the weapon only take effect around the unit/building. Lastly you will probably want to set AffectsEnemies=no to restrict the healing effect to your own units. _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jul 26, 2016 4:03 pm Post subject:
The Ares method involves AttachEffect.Animation with negative animdamage + cellspread. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
... setting Range=255 on the weapon & adding AttackFriendlies=yes on the unit ...
Furthermore, as long as it doesn't have a tag preventing it from auto-attacking, it will do so by default. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
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