Posted: Thu Sep 22, 2016 6:21 pm Post subject:
Warhead with two animations displaying at the same time
Subject description: Can I make it?
Is there any way to make a warhead that has two animations displaying at the same time? I've tried to make it with Ivan bomb logic but the second animation only shows on the targeted unit. QUICK_EDIT
Few ways. One that requires Ares, for an example (with the limitation that it does not work where PreImpactAnim is not used such as some types of Superweapons):
Code:
[Warhead]
PreImpactAnim=DUMMYANIM
AnimList=ANIM2
[DUMMYANIM]
Image=FAKE ; A dummy SHP of your choice preferrably with only one frame.
Next=ANIM1
Or use a special art.ini anim which also works without Ares
art.ini
Code:
[DUALANIMINIT]
Image=DummySHP ;an SHP with 10 empty frames of a 1x1 pixel canvas size
Start=0
End=2 ;give TrailerAnim enough time to spawn 1 anim (Needs DummySHP with enough frames, so it doesn't ends already on frame 1)
Next=OneAnim ;add here one of the 2 anims that should play at the same time
TrailerAnim=TheOtherAnim ;here the other anim
TrailerSeperation=1
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