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Debug.log error messages
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Frank123
Medic


Joined: 19 Sep 2016
Location: Somewhere in Asia

PostPosted: Tue Sep 27, 2016 9:14 am    Post subject:  Debug.log error messages
Subject description: Could senior modders or developers tell me what are they?
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Every time I open the debug.log I always get these error messages repeating several times, is there something wrong with my game?
First:
ComboBox dropdown windata = NULL
ComboBox dropdown windata = NULL
ComboBox dropdown windata = NULL
Dropd=0003035A  Master=0005021A  Dlg=000A027AComboBox dropdown windata = NULL
...
Second:
[Developer warning]One of the internal counters attempted to overflow (given width of 863 exceeds maximum allowed width of 512).
The counter width has been reset to 512, but this can result in unpredictable behaviour and crashes.
....
Third:
[Developer error]Pointer 00000000 declared change to both 0F256A00 AND 0F2564E0!
[Developer error]Pointer 00000000 declared change to both 0F256A00 AND 0F256200!
[Developer error]Pointer 00000000 declared change to both 0F256A00 AND 0F256020!
and more like that.

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Tue Sep 27, 2016 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

The first aren't error messages but debug messages from the game. You can't do anything with them anyhow, so just ignore them.

The game has counters to keep track of objects, and you have more types than the game can handle. If you keep the human buildable ones below 512, it should work reasonably well.

The third ones indicate that you have some triggers and tags that don't use the alphanumeric naming, and the game warns about that.

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Frank123
Medic


Joined: 19 Sep 2016
Location: Somewhere in Asia

PostPosted: Wed Sep 28, 2016 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks AlexB!  Smile

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