:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sat Dec 16, 2017 10:35 pm
All times are UTC + 0
 Forum index » Other Projects » Alpha Projects » C&C: Mashup (RA2 & TS Half Conversion)
Allied Buildings
Moderators: Dawe
Post new topic   Reply to topic Page 1 of 1 [1 Post] View previous topic :: View next topic
Author Message
Dawe
Vehicle Drone


Joined: 02 Feb 2010
Location: Hungary

PostPosted: Sat Oct 01, 2016 2:13 am    Post subject:   Allied Buildings
Subject description: version 3.0
Reply with quote

http://www.moddb.com/mods/cc-mashup/images/allied-buildings

Allied Buildings:

Construction Yard
Cost: $3000
Power: +25
Hit points: 1250
Prerequisite: deploys from Allied MCV
Role: Base construction
Credit(s): -

Power Plant
Cost: $700
Power: +200
Hit points: 750
Prerequisite: Allied ConYard
Role: Power source
Credit(s): lefthand [Cameo]

Barracks
Cost: $500
Power: -10
Hit points: 500
Prerequisite: Power Plant
Role: Infantry training
Credit(s): MooMan65

USA Barracks
Cost: $600
Power: -15
Hit points: 500
Prerequisite: Power Plant
Role: Infantry Training
Support Special Weapon: Paradrop
Info: This building is unique to USA.
Credit(s): C&C Generals [Cameo]

Tiberium Refinery
Cost: $2000
Power: -50
Hit points: 1000
Prerequisite: Power Plant
Role: Resource processor
Credit(s): MooMan65 ; tomsons26lv [Cameo]

War Factory
Cost: $2000
Power: -25
Hit points: 1000
Prerequisite: Barracks, Tiberium Refinery
Role: Unit construction
Credit(s): lefthand [Cameo]

Radar Facility
Cost: $1000
Power: -50
Hit points: 850
Prerequisite: Tiberium Refinery
Role: Provides radar
Credit(s): -

Airforce Command Headquarters
Cost: $1000
Power: -50
Hit points: 750
Prerequisite: Tiberium Refinery
Role: Provides radar, Aircraft construction
Info: This building is unique to Asian Alliance.
Credit(s): lefthand [Cameo]

Shipyard
Cost: $1000
Power: -25
Hit points: 1500
Prerequisite: Tiberium Refinery
Role: Naval unit production and repair
Support Special Weapon: Sonar Pulse
Credit(s): lefthand [Cameo]

Repair Depot
Cost: $700
Power: -50
Hit points: 1200
Prerequisite: War Factory
Role: Ground unit repair
Credit(s): kenosis ; lefthand [Cameo]

Power Turbine
Cost: $250
Power: +100
Hit points: -
Prerequisite: Power Plant, A.C.Hq. or Radar Facility
Role: Power source
Credit(s): -

Airpad
Cost: $600
Power: -25
Hit points: 600
Prerequisite: A.C.Hq. or Radar Facility
Role: Aircraft construction
Credit(s): CannisRabidus

Battle Lab
Cost: $2500
Power: -100
Hit points: 650
Prerequisite: A.C.Hq. or Radar Facility & War Factory
Role: High technology access
Support Special Weapons: Force Shield, Tank Drop, Tyranny, Airstrike
Credit(s): Xeno [Cameo]

Hydroelectric Power Plant
Cost: $1500
Power: +1500
Hit points: 1000
Prerequisite: Battle Lab
Role: Advanced power source
Credit(s): -

SpySat Uplink
Cost: $2000
Power: -150
Hit points: 1000
Prerequisite: Battle Lab
Role: Map reveal
Credit(s): -

Tiberium Processor
Cost: $2500
Power: -200
Hit points: 900
Prerequisite: Tiberium Refinery, Battle Lab
Role: Tiberium reprocessing
Credit(s): lefthand [Cameo]

Allied Armory:

Wall
Cost: $100
Power: -
Hit points: 300
Prerequisite: Allied ConYard
Role: Passive defense
Credit(s): Atomic_Noodles ; lefthand [Cameo]

PillBox
Cost: $450
Power: -
Hit points: 400
Prerequisite: Barracks
Role: Anti-Infantry defense
Credit(s): lefthand [Cameo]

Gun Turret
Cost: $900
Power: -10
Hit points: 550
Prerequisite: War Factory
Role: Anti-Armor defense
Credit(s): The I Man ; Xeno [Cameo]

Patriot Missile
Cost: $700
Power: -50
Hit points: 750
Prerequisite: Barracks
Role: Anti-Aircraft defense
Credit(s): Xeno [Cameo]

AA Laser Gun
Cost: $800
Power: -50
Hit points: 800
Prerequisite: Barracks
Role: Anti-Aircraft defense
Info: This structure is unique to Asian Alliance and replaced by Patriot Missile.
Credit(s): MadHQ ; Atomic_Noodles ; Speeder / Mental Omega 2.0 [Cameo]

Prism Tower
Cost: $1400
Power: -75
Hit points: 600
Prerequisite: A.C.Hq. or Radar Facility
Role: High level defense
Credit(s): Xeno [Cameo]

Grand Turret
Cost: $2000
Power: -100
Hit points: 900
Prerequisite: Radar Facility
Role: High level defense
Info: This structure is unique to USA and replaced by Prism Tower.
Credit(s): Bu7loos ; Xeno [Cameo]

Gap Generator
Cost: $1400
Power: -100
Hit points: 600
Prerequisite: Battle Lab
Role: Shroud creation
Credit(s): MadHQ ; Xeno [Cameo]

ChronoSphere
Cost: $3000
Power: -200
Hit points: 750
Prerequisite: Battle Lab
Support Special Weapon: Chronoshift
Credit(s): -

Weather Control Device
Cost: $5000
Power: -250
Hit points: 1100
Prerequisite: Battle Lab
Support Special Weapon: Lightning Storm
Credit(s): -
_________________

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] View previous topic :: View next topic
 Forum index » Other Projects » Alpha Projects » C&C: Mashup (RA2 & TS Half Conversion)
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1268s ][ Queries: 12 (0.0215s) ][ Debug on ]