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 Forum index » Other Projects » Released » Tiberian Sun Retro
TSR TX
Moderators: SMIFFGIG
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Apr 13, 2004 3:24 am    Post subject:  TSR TX Reply with quote

Ok consider this an alpha shoton a map a stuck together in a few mins

just a few assorted things for the TSR terrain expansion

weirdly there is actually more on that screenshot, they appear perfect in FinalSun, but fail to appear ingame, weird

anyway.... plus it shows the red tiberium youve been asking for


TSR_TX1.jpg
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Apr 13, 2004 8:09 am    Post subject: Reply with quote

Ah, you've also included RA2 rocks.. i see Very Happy

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Max Lee
Vehicle Drone


Joined: 01 Sep 2003

PostPosted: Tue Apr 13, 2004 1:38 pm    Post subject: Reply with quote

Ah, very lovely Smile Annoying about the Finalsun thing though...

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NW4ever
Rocket Infantry


Joined: 13 Mar 2004
Location: Romania

PostPosted: Wed Apr 14, 2004 7:39 pm    Post subject: Reply with quote

Nice job. Keep up the good work. Are you using this TX just for your mod or are you gonna publish it?
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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Thu Apr 15, 2004 2:03 am    Post subject: Reply with quote

ooh! TD trees! (I think)
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Image guy on the Dune Sun\
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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sat Apr 17, 2004 12:20 pm    Post subject: Reply with quote

yeah td trees, these new terrain features cud cum in handy, i think u shud recolor them 2 more similar ts rock colors
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat Apr 17, 2004 8:01 pm    Post subject: Reply with quote

Quote:
i think u shud recolor them 2 more similar ts rock colors

No i want them to be unique

dont worry zd, when i get them fixed (i.e. all appearing ingame) and a few other little things, ill show you them on a desert map (mainly all the desert LAT) they look great Cool
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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sun Apr 18, 2004 8:45 pm    Post subject: Reply with quote

ok i trust u on this one cos i know ur a great modder u can get things like this right
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Apr 18, 2004 9:20 pm    Post subject: Reply with quote

thanks zd Wink

when you posted that, i did infact (for some reaon) think you where refering to the TD rocks
but the RA2 temp rocks are bright, I may recolour/change brightness/contrast accordingly

so I do actually agree with what you said Cool
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Dethro
Vehicle Drone


Joined: 01 Dec 2002
Location: Western Australia

PostPosted: Thu May 20, 2004 3:38 am    Post subject: Reply with quote

Try using the Diablo 2 rocks. They look better IMHO.
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PostPosted: Fri May 21, 2004 12:37 pm    Post subject: Reply with quote

Here for D2 ressources:

http://www.planetdiablo.com/phrozenkeep/

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sun May 23, 2004 9:28 pm    Post subject: Reply with quote

umm not bad well actualy realy good cept riparusses look like cacti
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun May 23, 2004 9:30 pm    Post subject: Reply with quote

they are cacti, i just stupidly positioned them where riparius blossom trees should be (fixed in an updated test map for later TX screenies)


however i havent worked on this for a while due to a teething prob with online play
but im sure ill be able to fix that and expect more screenies in a few weeks or so
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon May 24, 2004 4:07 pm    Post subject: Reply with quote

yay screenies
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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Wed Jun 23, 2004 12:56 pm    Post subject: Reply with quote

I'm trying to make my own TX but I'm having the same problems you have, only this happens to all of my extra stuff... You know what's causing it? I made em .tem in the correct palette, and added the codes needed in art.ini and rules.ini, yet just like your TX it appears fine in FinalSun but not ingame.
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Godwin
GDI Hacker


Joined: 18 Oct 2003

PostPosted: Wed Jun 23, 2004 2:13 pm    Post subject: Reply with quote

i think you can only have a certain number of extra stuff? the rest you have to replace?

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Jun 23, 2004 5:38 pm    Post subject: Reply with quote

I already said I overcame that prob, its was a simple number listing issue
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