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AnimLength= problems
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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Sat Dec 17, 2016 2:08 am    Post subject:  AnimLength= problems Reply with quote  Mark this post and the followings unread

I try to create animated rotate projectiles but they dont work... anyone can give me a code can work? Thanks

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Dec 17, 2016 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

not possible.
you can only create either
-a single facing animated projectile (a simple anim that loops through the frames)
or
-a non-animated 32 facing rotating projectile

oh and a key AnimLength does not exist.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat Dec 17, 2016 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
not possible.
you can only create either
-a single facing animated projectile (a simple anim that loops through the frames)
or
-a non-animated 32 facing rotating projectile

oh and a key AnimLength does not exist.


http://ares-developers.github.io/Ares-docs/new/projectiles/animations.html

And yes this thread is in the Ares subforum.

Not sure what the issue is here. Make sure that the projectile is added to Animations list to actually support animation stuff and that the SHP has proper amount of facings and frames.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Dec 17, 2016 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Augusto, have you set AnimRate to a valid value?

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
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=======================
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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Sun Dec 18, 2016 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Augusto, have you set AnimRate to a valid value?


AnimRate? Projectile anims have AnimRate?

This is my code:

[FIREBALL2] ;
UseLineTrail=no;;yes            ; SJM
LineTrailColor=208,208,208  ; SJM
LineTrailColorDecrement=12  ; SJM
SpawnDelay=3
Rotates=yes
AnimLength=8
AnimPalette=yes

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Dec 18, 2016 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, they do and it defaults to 0.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Thu Dec 22, 2016 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Yes, they do and it defaults to 0.


Ah ok and which value to "animrate"?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Dec 24, 2016 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd try 1 first - or whatever PULSBALL has.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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