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[RA][OpenRA] Iroquois Gunship
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Mortecha
Commander


Joined: 30 Nov 2006
Location: Australia

PostPosted: Sat Feb 25, 2017 11:05 am    Post subject:  [RA][OpenRA] Iroquois Gunship Reply with quote

I made this unit in an unsuccessful attempt to replace the Hind found in OpenRA's Allied build tree with something much more appropriate. The Hind is completely out of place there and if it is to be used, should only be used by the Soviets.

Since it won't be accepted by the OpenRA devs, no matter how close to the original Westwood assets it is. I would like to make it available to anyone who will find a use for it.

I have chosen the Iroquois or Huey in it's gunship configuration. Mostly used during Vietnam but would fit just as well in an Eastern European setting mowing down all the commies haha.












These two images feature the use of the 4 bladed rotor before the transition to a 2 bladed rotor for the final unit.





Edit: Forgot to add cameo


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Last edited by Mortecha on Mon Feb 27, 2017 1:26 am; edited 2 times in total

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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Sat Feb 25, 2017 11:35 am    Post subject: Reply with quote

cute :3

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Matthias M.
Jumpjet Infantry


Joined: 15 Jun 2012
Location: Germany

PostPosted: Sat Feb 25, 2017 11:51 am    Post subject: Reply with quote

The rotor blade animations are pretty iconic, but I think the shape isn't bulky enough to remind me of a Huey.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Australia

PostPosted: Sat Feb 25, 2017 12:17 pm    Post subject: Reply with quote

Yeah, I was trying to make it seem not as bulky to match the scaling of the other aircraft.

I have experimented with larger versions but found that it stood out too much.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Feb 25, 2017 2:06 pm    Post subject: Reply with quote

There are several single bright pixel standing out
Also the glass should be antialiased a bit better and not such a single bright color.
Even as a full remap unit, it could also have a better lit/shadowed shape as the surface is rather plain colored. Some more brighter/darker spots to increase contrast would surely help a lot making the shape more visible and also help in increasing the bulky appearance.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Feb 25, 2017 4:47 pm    Post subject: Reply with quote

The body does look pretty plain, if the rotor anim wasn't as thick it would probably make it look worse Smile

Improve the detail if you can, add some dirt and highlights, military stuff shouldn't be clean...
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sun Feb 26, 2017 3:35 am    Post subject: Reply with quote

The goal is to make it fit with the original Westwood sprites.

The UH-1 is simply a more plain looking heli than the Apache, there's less physical detail to work with.

That said, I do agree with LKO's critiques re: contrast/lighting. The tail in particular stands out. It's pretty good, but it could be great.
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Mortecha
Commander


Joined: 30 Nov 2006
Location: Australia

PostPosted: Sun Feb 26, 2017 4:38 am    Post subject: Reply with quote

^
Exactly

Really good points LKO. I'll have to play around with the lighting some more to make it better. The tail and cockpit roof windows also bug me. The lighting in the render process has been shaving the back of it off just alittle leaving one pixel lines in places that look as though they are floating and the windows are not symmetrical in places where they should be. The firing anim is also slightly higher than it should be too.

I could bulk it up just abit to make it resemble one more, before it starts to dwarf all the other unitsXD

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