Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Mon Apr 17, 2017 7:48 am Post subject:
Previous Comment: Beautifully? made DonutArnold!
EDIT: I meant it was Beautifully made, I don't know how that question mark ended up there _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you Last edited by NucleiSplitter on Wed Apr 19, 2017 2:19 pm; edited 1 time in total QUICK_EDIT
How to code it (artmd) right? Standart replace give different images in game & hight...second-with standart .pal they have blue pixeles on damadge frame QUICK_EDIT
That one's because of a different number in an Anim's frames, that doesn't coincide with the frame set by LoopEnd, I think. I did some tests this morning with another building and got that bug too. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
The dots are fixable by SHP Builder (replace the colour with darkest black in the usable palette), but I'll try to fix 'em and upload soon. Also, noticed that active animations a and b didn't work when I tried to put them in-game, so I apologize for saying that you can just replace the old one without .INI coding. I'll try to investigate that. QUICK_EDIT
Heh, figured that one out too this morning when trying to get the Noosphere Tether nlspeed wanted to work...
EDIT: Is it possible these issues are related?
_________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
The dots are now fixed (caused by badly made .pal file), I've reuploaded the .zip files and I highly recommend everyone to use this fixed version. QUICK_EDIT
looks great! thanks for this=) this will replace only the stuffs of bio reactor to work or i will edit other files _________________ modding is hobby=) QUICK_EDIT
Nooze's cameo looks Mental Omega'ish, here are mine.
biopicon.png
Description:
HQ version
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7.2 KB
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biopicon 0000.png
Description:
In-game version
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2.94 KB
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yur_biop.png
Description:
Preview version
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11.7 KB
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24111 Time(s)
_________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Fri May 12, 2017 9:50 pm Post subject:
Not bad PussyPus, too bad I won't be using this, it's just way too big for me in my in-game perspective, and I'm already fine with the Bio Reactors, when I first saw this, I wanted to use it, but when I used it, I said, "Damn, this is just too tall!". So, I scrapped my idea of using it _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Not bad PussyPus, too bad I won't be using this, it's just way too big for me in my in-game perspective, and I'm already fine with the Bio Reactors, when I first saw this, I wanted to use it, but when I used it, I said, "Damn, this is just too tall!". So, I scrapped my idea of using it
Did i mentioned i make unique cameos? _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Honestly I don't like it. It looks too blurred and the background reminds me of the moon, not fitting the other Yuri cameos. Plus the building itself is quite small. I can hardly tell what it is, when I first saw it.
Honestly I don't like it. It looks too blurred and the background reminds me of the moon, not fitting the other Yuri cameos. Plus the building itself is quite small. I can hardly tell what it is, when I first saw it.
The cameo is about the thing you are going to build/train/construct/order. It must be very visible and background should help you see the object, not mix with it thus making it harder to spot what the shell you are paying for.
I forgot to edit the sky color to fit as YR'ish. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed May 17, 2017 8:14 am Post subject:
PussyPus wrote:
NucleiSplitter wrote:
Not bad PussyPus, too bad I won't be using this, it's just way too big for me in my in-game perspective, and I'm already fine with the Bio Reactors, when I first saw this, I wanted to use it, but when I used it, I said, "Damn, this is just too tall!". So, I scrapped my idea of using it
Did i mentioned i make unique cameos?
I meant the Concept Bldg. Donut did, it's too big for me, maybe it's because I'm using 25% smaller infantry... _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Posted: Thu Sep 27, 2018 2:04 am Post subject:
Re: Yuri Bio Reactor [RA2/YR]
DonutArnold wrote:
You can straight away replace the old reactor without any .INI coding as this has the same amount of frames. .PNG source files included.
When I put any infantry in it (or all 5 - max infantries), the building doesn't full up, i.e. doesn't show up the fulled state animation with using default / original artmd.ini as it should be like on the preview picture:
This is a simple file replace job to get the SHP work, so unless you copied only half of the SHPs into your mix, the problem is in your code. Thus undo the changes that broke this.
You have the original game inis. You have your inis. compare and fix the problem. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I really like texture and setup you made for it base at first I though it's was photoshop from exist art until I saw build up animation and cameo, it very impress me. QUICK_EDIT
Still waiting for an allied and soviet building kits, but i think yuri worth it more _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun Dec 29, 2019 9:12 am Post subject:
Set it up as a clone and not as an art override - I expect one of the art entries still pointing towards the old YR animations. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
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