Map Layout: Very Good, complex. The mapper clearly masters cliffs. The river is very good. Oh and i want to know how he did the small paved roads??
Eye Candy: Very good detailing! The setting is very believable. Excellent use of dirt roads! The lighting is quite good as well. The only things bringing the score down were some terrain errors.
Playability: The terrain offers great stategic possibilities. The player to the North has a bit of a long way to go to reach tiberium though, when compared to the South player. The AI was strong as well and attacks from may directions.
Triggers: There is a nice Day/Night Trigger, but it cycles too fast.
Overall: This is almost the perfect TS 2-player map.
-Froggy:
-top is closer to tiberium than the bottom
-not enough tiberium on map
-cityscapes are nicely designed
-lighting is very nicely done as well
-AI is "fooled" by neutrals; will send superweapons, etc, to destroy harmless structures
-straightforward, bumpy, many cliffs, and small details
-some cliff tiles repeated
Very nice terraining in some parts of this map. I like it!
Tho also many flaws
Very little tiberium wich runs out very fast for the south player, while the north player has to go very far for his. Unforgivable terrain errors all over the map and why do all the corners of the small paved roads look crappy?
Also very ugly with wall segments placed diagonally. Especially when they aren't even connected. Looks like this was thrown together rather quickly and the author of this could do much better. Still the best map so far imo. (out of 4-6).
Knew some of you would figure it out quick enough. I can't take credit for the idea tho. SMIFFGIG showed me a section he came up with, & I ran with it. Wanted to see how many sections I could come up with that worked for standard TS without crashing it.
Between that & trying to get custom text messages to work without the tutorial.ini file, I spent more time on them then the map itself.
Quote:
why do all the corners of the small paved roads look crappy
Best I could do. some things just did not work out completly. I gave it my best shot.
Quote:
Unforgivable terrain errors all over the map
Unforgivable. Wow, thats a harsh word. Can I not be forgiven for some errors?
Honestly tho, I would like to have these terrain errors pointed out so I can avoid them in the future considering this is only the second map I've made. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum