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Auto repairing - fewer clicks & better game
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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luk3Z
Vehicle Driver


Joined: 29 Dec 2011
Location: Poland

PostPosted: Sat Jun 17, 2017 11:34 pm    Post subject:  Auto repairing - fewer clicks & better game Reply with quote  Mark this post and the followings unread

So, currently we can turn on auto repairing buildings [RepairSell changed to 0 - it should be default value in TI imho]:

Rules.ini

RepairSell=0 [auto repair damaged buildings in our base]

other:
CreditReserve=100 ; Structure repair will not begin if available cash falls below this amount.

but no one thought about making repairing vehicle acting like medic - auto repair damaged vehicles in a little bigger radius (maybe adding limitation of 1 vehicle per player to avoiding theoretical abuse) ?

Medic example:
HealScanRadius=10 ; how far should medic-type units scan for targets

BTW:
Is it possible to add new shortcut to the game when buying units - I mean CTRL + click = buy 10 units at once ?

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