Posted: Sat Jun 17, 2017 11:34 pm Post subject:
Auto repairing - fewer clicks & better game
So, currently we can turn on auto repairing buildings [RepairSell changed to 0 - it should be default value in TI imho]:
Rules.ini
RepairSell=0 [auto repair damaged buildings in our base]
other:
CreditReserve=100 ; Structure repair will not begin if available cash falls below this amount.
but no one thought about making repairing vehicle acting like medic - auto repair damaged vehicles in a little bigger radius (maybe adding limitation of 1 vehicle per player to avoiding theoretical abuse) ?
Medic example:
HealScanRadius=10 ; how far should medic-type units scan for targets
BTW:
Is it possible to add new shortcut to the game when buying units - I mean CTRL + click = buy 10 units at once ? QUICK_EDIT
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